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Mechamancy...Explain It to Me.
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<blockquote data-quote="Ulric" data-source="post: 3422548" data-attributes="member: 31441"><p>Thanks for the reply, Robert. I love the idea behind the book, now that I think I understand it a little better. That's a good, simple explanation: a magic wand that can be used by anyone, even tough, like a t.v., it was created by experts. The focus being on...can be used by anybody. </p><p></p><p>The things I was think of are the same, in that they can be used by anyone, and would also be created by a skilled class of craftsman. My mental focus was just more on the particulars of the magic and technological combinations. </p><p></p><p>Heck, I don't write RPG books, so I expect to see the following items in Mechamancy III <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> (just kidding). Here are some quick, off-the-top-of-my-head examples of what I was thinking. </p><p></p><p>1) A blender....what does it do? Blends things, of course. What would a magic blender do? Also blend things. But, lets say, via the blending process it seperated something into various magical components and liquids that can then be used in the creation of other magical items. </p><p></p><p>2) A Sexton. What does it do? Helps a person orient himself via landmarks and/or stars. What would a magical sexton do? How about orient a person to the particular magical energies of an area. Real useful if you need to find holy ground or a portal or something. </p><p></p><p>3) A pill box. What does it do? Holds a person's pills. What does a magical pill box do? It creates the right pill for a person's particular sickness. Kinda like the person's own little magical drug factory that fits in their pocket. I really like this one...open to all kinds of abuse. </p><p></p><p>4) A can of paint. What do you do with it? Paint things. But what can you do with a magical can of paint? How about paint things and people a particular alignment (good, bad, neutral, chaotic etc...) that they must function as until the paint dries and the effect stops. Cool. I think I'm going to go paint that good fairy's house with my black magical paint and sit back and watch Goody-Two-Shoes wreck the neighborhood. </p><p></p><p>5) A Telephone. We all know what a telephone does. But how about a magical telephone? Well, when crafted this particular way by the craftology expert (or technologist or mechanologist...or whatever you want to call 'em) you can use this magical phone to call people in heaven or hell. That would be fun. Maybe I'll use the phone to make prank phone calls to Graz'zt. And this cool phone even let's me leave a fake callback number...or location etc to get Graz'zt or Demogorgon mad at my annoying neighbor. </p><p></p><p>6) A lock. Of course it locks stuff. But a craftologist creates a magical lock that locks away a person's particular type of thoughts. A person can't remember those things as long as that lock is within twenty feet of them. And I just slipped that lock into the bottom of the person's backpack they carry everywhere and hardly ever unpack. </p><p></p><p>Like I said, the possible ideas and combinations are endless. </p><p></p><p>I like that you created a general system...not too narrowly focused.</p><p></p><p>I like books that give the reader ideas, while still leaving the system open enough that the reader/gamer can create tons of stuff within the author's structure.</p></blockquote><p></p>
[QUOTE="Ulric, post: 3422548, member: 31441"] Thanks for the reply, Robert. I love the idea behind the book, now that I think I understand it a little better. That's a good, simple explanation: a magic wand that can be used by anyone, even tough, like a t.v., it was created by experts. The focus being on...can be used by anybody. The things I was think of are the same, in that they can be used by anyone, and would also be created by a skilled class of craftsman. My mental focus was just more on the particulars of the magic and technological combinations. Heck, I don't write RPG books, so I expect to see the following items in Mechamancy III :) (just kidding). Here are some quick, off-the-top-of-my-head examples of what I was thinking. 1) A blender....what does it do? Blends things, of course. What would a magic blender do? Also blend things. But, lets say, via the blending process it seperated something into various magical components and liquids that can then be used in the creation of other magical items. 2) A Sexton. What does it do? Helps a person orient himself via landmarks and/or stars. What would a magical sexton do? How about orient a person to the particular magical energies of an area. Real useful if you need to find holy ground or a portal or something. 3) A pill box. What does it do? Holds a person's pills. What does a magical pill box do? It creates the right pill for a person's particular sickness. Kinda like the person's own little magical drug factory that fits in their pocket. I really like this one...open to all kinds of abuse. 4) A can of paint. What do you do with it? Paint things. But what can you do with a magical can of paint? How about paint things and people a particular alignment (good, bad, neutral, chaotic etc...) that they must function as until the paint dries and the effect stops. Cool. I think I'm going to go paint that good fairy's house with my black magical paint and sit back and watch Goody-Two-Shoes wreck the neighborhood. 5) A Telephone. We all know what a telephone does. But how about a magical telephone? Well, when crafted this particular way by the craftology expert (or technologist or mechanologist...or whatever you want to call 'em) you can use this magical phone to call people in heaven or hell. That would be fun. Maybe I'll use the phone to make prank phone calls to Graz'zt. And this cool phone even let's me leave a fake callback number...or location etc to get Graz'zt or Demogorgon mad at my annoying neighbor. 6) A lock. Of course it locks stuff. But a craftologist creates a magical lock that locks away a person's particular type of thoughts. A person can't remember those things as long as that lock is within twenty feet of them. And I just slipped that lock into the bottom of the person's backpack they carry everywhere and hardly ever unpack. Like I said, the possible ideas and combinations are endless. I like that you created a general system...not too narrowly focused. I like books that give the reader ideas, while still leaving the system open enough that the reader/gamer can create tons of stuff within the author's structure. [/QUOTE]
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