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Mechamancy Q&A
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<blockquote data-quote="skippy_the_witch" data-source="post: 2453937" data-attributes="member: 18980"><p><strong>Questions about devices...</strong></p><p></p><p>Ok, here is my main questions about the devices made through mechamancy:</p><p></p><p>A devices construction score states how many hours the device can run before it cycles down and must be rewound. First off, while it is not exactly stated, it seems that a device is either on or off, and that once turned off, may not be turned back on until it has been rewound.</p><p></p><p>Second, the example of the lightning cannon implies that it must be first turned "on" before it will work and that it will remain on "idle" for 10 hours or until the 12 spell energy levels are used. Or does such only apply to purely mechanical devices, such as the mechamancy chainsaw given as an example at one point. And what about such devices as the compass, which states in description that it can be used for know direction an unlimited time per day, but by other rules would wind down after 5 hours.</p><p></p><p>And the aforementioned chainsaw, which has a construction score of 5 (assuming it has not been further enhanced), would work for 5 hours. BUT, does this mean that once you draw your chainsaw, you have to leave it on and walk around with it idling until it runs out of spring, or can you turn a device on and off and thus split the winddown time.</p><p></p><p>These are the most obvious problems I have with the system and the devices listed. I would really appreciate anything you can do or say to clarify this.</p><p></p><p>Thanks,</p><p></p><p>skippy</p><p>The GM of the Cursed Earth Campaign</p></blockquote><p></p>
[QUOTE="skippy_the_witch, post: 2453937, member: 18980"] [b]Questions about devices...[/b] Ok, here is my main questions about the devices made through mechamancy: A devices construction score states how many hours the device can run before it cycles down and must be rewound. First off, while it is not exactly stated, it seems that a device is either on or off, and that once turned off, may not be turned back on until it has been rewound. Second, the example of the lightning cannon implies that it must be first turned "on" before it will work and that it will remain on "idle" for 10 hours or until the 12 spell energy levels are used. Or does such only apply to purely mechanical devices, such as the mechamancy chainsaw given as an example at one point. And what about such devices as the compass, which states in description that it can be used for know direction an unlimited time per day, but by other rules would wind down after 5 hours. And the aforementioned chainsaw, which has a construction score of 5 (assuming it has not been further enhanced), would work for 5 hours. BUT, does this mean that once you draw your chainsaw, you have to leave it on and walk around with it idling until it runs out of spring, or can you turn a device on and off and thus split the winddown time. These are the most obvious problems I have with the system and the devices listed. I would really appreciate anything you can do or say to clarify this. Thanks, skippy The GM of the Cursed Earth Campaign [/QUOTE]
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