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<blockquote data-quote="The Grumpy Celt" data-source="post: 2464269" data-attributes="member: 1019"><p>Catsclaw227 notes in his review that mechamancy can be potentially difficult to incorporate into an ongoing campaign. </p><p></p><p>I believed when I was writing the work, and now, that D&D did not thematically or mechanically need yet another secret tradition of magic that was only practiced in the shadows by individuals who would rather die than share their secrets.</p><p></p><p>But saying mechamancy is open does create potential problems in terms of incorporating it into a setting. It is powerful, can changes the thematic situation and raises the question of why no one has noticed it yet.</p><p></p><p>To address these issues, here are some suggestions.</p><p></p><p><span style="font-size: 12px"><strong>Mechamancy in the Forgotten Realms</strong></span></p><p></p><p>Modern Mechamancy developed in Sembia (replacing Elstrice from the Mechamancy book), where it is increasingly employed by the rich to make themselves richer. The clocktower in whatever city the PC frequent is the first Machine Guild facility located outside the borders of Sembia. House Verrocchio dominates the Machine Guild and has becoming increasingly drawn into a feud with the evil side of House Selkirk.</p><p></p><p>Cardinal Ludd is the highest-ranking member of the clergy of Mystra in Cormyr and is widely known to be a jingoistic Cormyran nationalist. While the government has a tradition of a standoffish relationship with organized religion, Cardinal Ludd has worked diligently to support the nation during its recent troubles. He has used his clout to make certain church personnel are absolutely and unquestioningly in lockstep with the government of Cormyr. This is creating a schism between the church of Mystra in Cormyr and elsewhere in Faerun, but he is managing the situation.</p><p></p><p>The Machine God is Gond the Wonder Bringer.</p><p></p><p>While Lady Verrocchio is intelligent and capable, she did not invent mechamancy. Many of the secrets of using machines and magic together were taking from the ruins of the Raumathari empire. Other such secrets are still in those ruins.</p></blockquote><p></p>
[QUOTE="The Grumpy Celt, post: 2464269, member: 1019"] Catsclaw227 notes in his review that mechamancy can be potentially difficult to incorporate into an ongoing campaign. I believed when I was writing the work, and now, that D&D did not thematically or mechanically need yet another secret tradition of magic that was only practiced in the shadows by individuals who would rather die than share their secrets. But saying mechamancy is open does create potential problems in terms of incorporating it into a setting. It is powerful, can changes the thematic situation and raises the question of why no one has noticed it yet. To address these issues, here are some suggestions. [size=3][b]Mechamancy in the Forgotten Realms[/b][/size] Modern Mechamancy developed in Sembia (replacing Elstrice from the Mechamancy book), where it is increasingly employed by the rich to make themselves richer. The clocktower in whatever city the PC frequent is the first Machine Guild facility located outside the borders of Sembia. House Verrocchio dominates the Machine Guild and has becoming increasingly drawn into a feud with the evil side of House Selkirk. Cardinal Ludd is the highest-ranking member of the clergy of Mystra in Cormyr and is widely known to be a jingoistic Cormyran nationalist. While the government has a tradition of a standoffish relationship with organized religion, Cardinal Ludd has worked diligently to support the nation during its recent troubles. He has used his clout to make certain church personnel are absolutely and unquestioningly in lockstep with the government of Cormyr. This is creating a schism between the church of Mystra in Cormyr and elsewhere in Faerun, but he is managing the situation. The Machine God is Gond the Wonder Bringer. While Lady Verrocchio is intelligent and capable, she did not invent mechamancy. Many of the secrets of using machines and magic together were taking from the ruins of the Raumathari empire. Other such secrets are still in those ruins. [/QUOTE]
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