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Mechamorphosis Bits (3 Advanced Classes, Humans, And Terran Base Class)
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<blockquote data-quote="Neo" data-source="post: 2098738" data-attributes="member: 4139"><p><strong>JAEGGER</strong></p><p> </p><p><em>A Jaegger is a mechamorph dedicated to the pursuit and apprehension of other mechamorphs be they enemies or criminals. A Jaegger can be a law enforcer, a bounty hunter or an assassin but whatever the exact nature and design of their intents their aim is the same to pursue and capture by whatever means necessary.</em></p><p></p><p><strong>Hit Die:</strong> d10</p><p></p><p><strong>Requirements</strong></p><p>To qualify to become a Jaegger (Jgr), a character must fulfil all of the following criteria:</p><p></p><p>Class Abilites: Tracking 1, Tracking 2, Sensors </p><p>Skills: Senses 6 ranks, </p><p>Feats: Improved Unarmed </p><p>Gear: Nexus Sensors, Nexus Radar.</p><p></p><p><strong>Class Skills</strong></p><p>The Jaegger's class skills (and the key ability for each skill) are Athletics (Str), Computer Use (Int), Concentration (Con), Knowledge (Earth Geography) (Int), Knowledge (Galaxy) (Int), Knowledge (Warfare) (Int), Interaction (Cha), Senses (Wis), and Stealth (Dex). </p><p></p><p><strong>Skill Points at Each Level:</strong> 4 + Int modifier.</p><p></p><p><strong>Class Features</strong></p><p></p><p>All the following are class features of the Jaegger advanced class:</p><p></p><p><strong>Weapon Proficiency:</strong> A Jaegger is proficient with no additional weapon proficiencies. </p><p>Disable, Not Destroy: A Jaegger can choose to deal non lethal damage with an attack instead of lethal damage with no penalty to the attack roll. Normally such actions would be limited to melee attacks and incur a –4 penalty on attack rolls. </p><p></p><p><strong>Power Surge:</strong> Beginning at 1st level, the Jaegger can add +1d6 non lethal damage to an attack using Disable, Not Destroy whenever the target would normally be denied its Dexterity bonus to Armour Class. Each use of power surge costs the Jaegger on nexus point to use as some of their power is expended. The bonus dice of damage increases as the Jaegger gains experience raising to +2d6 at 4th, +3d6 at 7th and finally to +4d6 at 10th level. </p><p></p><p><strong>Improved Grapple:</strong> A Jaegger of 2nd level gains the Improved Grapple feat as a bonus feat, even if they do not meet the prerequisites. </p><p></p><p><strong>Energy Drain:</strong> From 2nd level when a Jaegger uses power surge they also deal one point of temporary strength drain to the target in addition to any other damage. </p><p></p><p><strong>Hunter:</strong> The Jaeggers are skilled hunters and are capable at tracking and finding a prey wherever they may hide. To this end they gain a bonus to all Interaction and Senses checks made in the pursuit of their prey. </p><p></p><p><strong>Nexus Sense: </strong> The Jaegger have developed a knack for sensing the emissions from any nexus generators (mechamorphs) in their vicinity. The Jaegger has a range of sense equal to that of their Nexus Radars and can determine the presence and general direction of the emissions but not the specific distance, location or identity of the targets. From 10th level the Jaegger gains such sensitivity to these emission that it can now identify specific signatures, allowing it to recognise any mechamorph they have previously encountered and use the track feat to follow the signature unerringly to its source via a Sense skill check DC 15 + targets HD. </p><p></p><p><strong>Strength Boost (Sp):</strong> The Jaeggers systems develop the capacity to temporarily increase the mechamorphs strength, raising it 1d4+1 points for 1 minute per level. Using this ability costs the Jaegger a nexus point to activate it. </p><p></p><p><strong>Power Boost (Sp):</strong> The Jaegger through surging power to certain systems can provide itself a temporary boost to its speed. Using this ability costs the Jaegger two nexus point to activate it and for 1 round per level grants it the following benefits. When making a full attack action it can make one extra attack with any weapon it holds at full base attack bonus. It gains +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, its movement increases 30 feet to a maximum of double its normal speed.</p><p></p><p><strong>The Jaegger</strong></p><p></p><p>Level </p><p> Attack </p><p> Fort </p><p> Ref </p><p> Will </p><p> Special </p><p> </p><p>1st </p><p> +1 </p><p> +2 </p><p> +0 </p><p> +0 </p><p> Disable, not Destroy, Power Surge +1d6</p><p> </p><p>2nd </p><p> +2 </p><p> +3</p><p> +0 </p><p> +0 </p><p> Improved Grapple, Energy Drain</p><p> </p><p>3rd </p><p> +3</p><p> +3</p><p> +1</p><p> +1</p><p> Hunter +2, Nexus Sense</p><p> </p><p>4th </p><p> +4</p><p> +4</p><p> +1</p><p> +1</p><p> Power Surge +2d6</p><p> </p><p>5th </p><p> +5</p><p> +4</p><p> +1</p><p> +1</p><p> Strength Boost</p><p> </p><p>6th </p><p> +6</p><p> +5</p><p> +2</p><p> +2</p><p> Hunter +4</p><p> </p><p>7th </p><p> +7</p><p> +5</p><p> +2</p><p> +2</p><p> Power Surge +3d6</p><p> </p><p>8th </p><p> +8</p><p> +6</p><p> +2</p><p> +2</p><p> Power Boost </p><p> </p><p>9th </p><p> +9</p><p> +6</p><p> +3</p><p> +3</p><p> Hunter +6</p><p> </p><p>10th </p><p> +10</p><p> +7</p><p> +3</p><p> +3</p><p> Improved Nexus Sense, Power Surge +4d6</p></blockquote><p></p>
[QUOTE="Neo, post: 2098738, member: 4139"] [B]JAEGGER[/B] [I]A Jaegger is a mechamorph dedicated to the pursuit and apprehension of other mechamorphs be they enemies or criminals. A Jaegger can be a law enforcer, a bounty hunter or an assassin but whatever the exact nature and design of their intents their aim is the same to pursue and capture by whatever means necessary.[/I] [B]Hit Die:[/B] d10 [B]Requirements[/B] To qualify to become a Jaegger (Jgr), a character must fulfil all of the following criteria: Class Abilites: Tracking 1, Tracking 2, Sensors Skills: Senses 6 ranks, Feats: Improved Unarmed Gear: Nexus Sensors, Nexus Radar. [B]Class Skills[/B] The Jaegger's class skills (and the key ability for each skill) are Athletics (Str), Computer Use (Int), Concentration (Con), Knowledge (Earth Geography) (Int), Knowledge (Galaxy) (Int), Knowledge (Warfare) (Int), Interaction (Cha), Senses (Wis), and Stealth (Dex). [B]Skill Points at Each Level:[/B] 4 + Int modifier. [B]Class Features[/B] All the following are class features of the Jaegger advanced class: [B]Weapon Proficiency:[/B] A Jaegger is proficient with no additional weapon proficiencies. Disable, Not Destroy: A Jaegger can choose to deal non lethal damage with an attack instead of lethal damage with no penalty to the attack roll. Normally such actions would be limited to melee attacks and incur a –4 penalty on attack rolls. [B]Power Surge:[/B] Beginning at 1st level, the Jaegger can add +1d6 non lethal damage to an attack using Disable, Not Destroy whenever the target would normally be denied its Dexterity bonus to Armour Class. Each use of power surge costs the Jaegger on nexus point to use as some of their power is expended. The bonus dice of damage increases as the Jaegger gains experience raising to +2d6 at 4th, +3d6 at 7th and finally to +4d6 at 10th level. [B]Improved Grapple:[/B] A Jaegger of 2nd level gains the Improved Grapple feat as a bonus feat, even if they do not meet the prerequisites. [B]Energy Drain:[/B] From 2nd level when a Jaegger uses power surge they also deal one point of temporary strength drain to the target in addition to any other damage. [B]Hunter:[/B] The Jaeggers are skilled hunters and are capable at tracking and finding a prey wherever they may hide. To this end they gain a bonus to all Interaction and Senses checks made in the pursuit of their prey. [B]Nexus Sense: [/B] The Jaegger have developed a knack for sensing the emissions from any nexus generators (mechamorphs) in their vicinity. The Jaegger has a range of sense equal to that of their Nexus Radars and can determine the presence and general direction of the emissions but not the specific distance, location or identity of the targets. From 10th level the Jaegger gains such sensitivity to these emission that it can now identify specific signatures, allowing it to recognise any mechamorph they have previously encountered and use the track feat to follow the signature unerringly to its source via a Sense skill check DC 15 + targets HD. [B]Strength Boost (Sp):[/B] The Jaeggers systems develop the capacity to temporarily increase the mechamorphs strength, raising it 1d4+1 points for 1 minute per level. Using this ability costs the Jaegger a nexus point to activate it. [B]Power Boost (Sp):[/B] The Jaegger through surging power to certain systems can provide itself a temporary boost to its speed. Using this ability costs the Jaegger two nexus point to activate it and for 1 round per level grants it the following benefits. When making a full attack action it can make one extra attack with any weapon it holds at full base attack bonus. It gains +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves, its movement increases 30 feet to a maximum of double its normal speed. [B]The Jaegger[/B] Level Attack Fort Ref Will Special 1st +1 +2 +0 +0 Disable, not Destroy, Power Surge +1d6 2nd +2 +3 +0 +0 Improved Grapple, Energy Drain 3rd +3 +3 +1 +1 Hunter +2, Nexus Sense 4th +4 +4 +1 +1 Power Surge +2d6 5th +5 +4 +1 +1 Strength Boost 6th +6 +5 +2 +2 Hunter +4 7th +7 +5 +2 +2 Power Surge +3d6 8th +8 +6 +2 +2 Power Boost 9th +9 +6 +3 +3 Hunter +6 10th +10 +7 +3 +3 Improved Nexus Sense, Power Surge +4d6 [/QUOTE]
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