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Mechamorphosis Bits (3 Advanced Classes, Humans, And Terran Base Class)
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<blockquote data-quote="Neo" data-source="post: 2098744" data-attributes="member: 4139"><p><strong>OMEGA</strong></p><p> </p><p><em>The Omega is the title for those Exiles who are destined to lead, they are fearless and tough and inspire caution and respect in all, even their enemies. The mantle of Omega is not for everyone and only those who are truly worthy of the role ever find themselves placed firmly within it. There has been a legacy of great heroes and near legendary beings to fill the role of Omega among the exiles and all are remembered for their greet deeds and sacrifices.</em></p><p><em></em></p><p><em>All who become Omega’s add the word “Omega” to their name as either a prefix or a suffix, e.g. The exile Maximus would become either Omega Maximus or Maximus Omega.</em></p><p></p><p><strong>Hit Die:</strong> d12</p><p></p><p><strong>Requirements</strong></p><p>To qualify to become a OMEGA (Omg), a character must fulfil all of the following criteria:</p><p></p><p>Class Abilites: Provide Aid, Provide Aid 2 </p><p>Skills: Interaction 10 ranks, </p><p>Special: Must be an Exile and have a Charisma of 13+</p><p></p><p><strong>Class Skills</strong></p><p>The Omega's class skills (and the key ability for each skill) are Build/Repair (Simple) (Int), Computer Use (Int), Concentration (Con), Interaction (Cha), Knowledge (Earth Culture) (Int), Knowledge (Galaxy) (Int), Knowledge (Mechamorph History) (Int), Knowledge (Warfare) (Int), Senses (Wis). </p><p></p><p><strong>Skill Points at Each Level:</strong> 4 + Int modifier.</p><p></p><p><strong>Class Features</strong></p><p></p><p>All the following are class features of the Omega advanced class:</p><p></p><p><strong>Weapon Proficiency:</strong> An Omega is proficient with no additional weapon proficiencies. </p><p></p><p><strong>Symbol of Hope:</strong> The. Omega are a symbol of everything the Exiles hold dear, bravery, justice, the will to overcome and persevere against overwhelming odds. It is because they are so symbolic that to all exiles within 30 feet of an Omega they imbue a +1 morale bonus to attack rolls, and a +4 bonus on saves against Fear or Control. The Omega itself cannot benefit from its own symbolic nature however. </p><p></p><p><strong>Tactics:</strong> An Omega is a competent leader and tactician able to direct his subordinates in combat in an effective way improving their chances of a successful outcome. If an Omega spends a Full round action directing his allies in combat, he can provide them a +2 competence bonus to attack and damage rolls for that round. </p><p></p><p><strong>Commanding Presence:</strong> The mere presence of an Omega among a group of exiles can give their enemies cause for concern and make them hesitate. Such hesitation in a fire-fight can be fatal. In the first round of combat and only then an Omega can choose to make a Commanding Presence check, requiring all enemies who have a clear unobstructed view of him to make a Will saving throw DC 15 + Omegas HD. failure on this save means they are Shaken. Any mechamorph who makes this save, cannot be thus affected by Commanding Presence again for at least 24 hours. </p><p></p><p><strong>Increased Toughness:</strong> All Omega are renowned for their toughness and durability, whether this is a representation of their strength of will and refusal to go down without a fight or an actual physical increase in toughness is unknown. All that is known is that any Omega will not go down easily. Starting at 3rd level the normal Damage resistance of the mechamorph improves, initially they gain Damage resistance 5/- meaning they can reduce damage by their normal 10 versus all attacks forms except those powered by Nexus energy, but now they can reduce even Nexus based attacks by 5. From 7th level their full damage resistance becomes nexus resistant giving them Damage Resistance 10/- applying to all forms of damage. </p><p></p><p><strong>Increased Nexus Reserves:</strong> An Omega of 5th level is able to store more nexus energy reserves than the average mechamorph and these reserves are more efficient than usual. Effectively an Omega receives a bonus number of Nexus points equal to their Charisma modifier. Unlike normal nexus points these bonus points can be converted to Energy Cells on a 1-1 basis as opposed to the usual 2-1. </p><p></p><p><strong>Nexus Boost:</strong> Upon reaching 9th level and Omega can grant any of his allies within 30 feet a bonus 3d10 temporary hit points. Each creature affected costs the Omega 1 nexus point as a ball of nexus energy floats over and is absorbed by them. The Omega can boost a number of allies equal to his level and the boost lasts for an equal number of rounds. This ability can be used as often as the Omega has nexus points to power it. </p><p></p><p><strong>Legacy Spark:</strong> No Omega ever really dies, not in the obvious sense anyway as the mantle of omega always passes to another and in doing so carries something of the previous omega with it. In effect a part of each Omega is passed to the next, most often this is in the form of some specific knowledge or memories but it is never complete or consuming. When an Omega reaches –10 Hit points they have a partial action on the round following to attempt to touch someone within range, if they are able too the legacy of their spark passes to that mechamorph where it will lie dormant hidden within them occasionally providing glimpses or visions of things that Omega did or knew, until the recipient either gains a level in the Omega advanced class or comes into physical contact with someone who does. At this time the legacy spark passes to them and merges with their own providing the tangible benefit such legacy sparks carry the portion of the previous omegas persona, this can take numerous forms chosen by the original Omega at the time of their demise and chosen from the following:-</p><p>A Feat (the original Omega must have possessed it)</p><p></p><p> 1 rank of Special Power (as above)</p><p></p><p> +1 Bonus to a Saving Throw</p><p></p><p> +3 Skill points (in a skill the original omega possessed)</p><p></p><p> +1 Competence bonus to Attack rolls</p><p></p><p> +1 Competence bonus to Armour Class</p><p></p><p> +3 Hit Points</p><p></p><p><strong>The Omega</strong></p><p></p><p>Level </p><p> Attack </p><p> Fort </p><p> Ref </p><p> Will </p><p> Special </p><p> </p><p>1st </p><p> +1 </p><p> +2 </p><p> +0 </p><p> +2 </p><p> Symbol of Hope, Tactics</p><p> </p><p>2nd </p><p> +2 </p><p> +3</p><p> +0 </p><p> +3</p><p> Commanding Presence 1/day</p><p> </p><p>3rd </p><p> +3</p><p> +3</p><p> +1</p><p> +3</p><p> Increased Toughness 5/-</p><p> </p><p>4th </p><p> +4</p><p> +4</p><p> +1</p><p> +4</p><p> Commanding Presence 2/day</p><p> </p><p>5th </p><p> +5</p><p> +4</p><p> +1</p><p> +4</p><p> Increased Nexus Reserves</p><p> </p><p>6th </p><p> +6</p><p> +5</p><p> +2</p><p> +5</p><p> Commanding Presence 3/day</p><p> </p><p>7th </p><p> +7</p><p> +5</p><p> +2</p><p> +5</p><p> Increased Toughness 10/-</p><p> </p><p>8th </p><p> +8</p><p> +6</p><p> +2</p><p> +6</p><p> Commanding Presence 4/day</p><p> </p><p>9th </p><p> +9</p><p> +6</p><p> +3</p><p> +6</p><p> Nexus Boost</p><p> </p><p>10th </p><p> +10</p><p> +7</p><p> +3</p><p> +7</p><p> Legacy Spark</p></blockquote><p></p>
[QUOTE="Neo, post: 2098744, member: 4139"] [B]OMEGA[/B] [I]The Omega is the title for those Exiles who are destined to lead, they are fearless and tough and inspire caution and respect in all, even their enemies. The mantle of Omega is not for everyone and only those who are truly worthy of the role ever find themselves placed firmly within it. There has been a legacy of great heroes and near legendary beings to fill the role of Omega among the exiles and all are remembered for their greet deeds and sacrifices. All who become Omega’s add the word “Omega” to their name as either a prefix or a suffix, e.g. The exile Maximus would become either Omega Maximus or Maximus Omega.[/I] [B]Hit Die:[/B] d12 [B]Requirements[/B] To qualify to become a OMEGA (Omg), a character must fulfil all of the following criteria: Class Abilites: Provide Aid, Provide Aid 2 Skills: Interaction 10 ranks, Special: Must be an Exile and have a Charisma of 13+ [B]Class Skills[/B] The Omega's class skills (and the key ability for each skill) are Build/Repair (Simple) (Int), Computer Use (Int), Concentration (Con), Interaction (Cha), Knowledge (Earth Culture) (Int), Knowledge (Galaxy) (Int), Knowledge (Mechamorph History) (Int), Knowledge (Warfare) (Int), Senses (Wis). [B]Skill Points at Each Level:[/B] 4 + Int modifier. [B]Class Features[/B] All the following are class features of the Omega advanced class: [B]Weapon Proficiency:[/B] An Omega is proficient with no additional weapon proficiencies. [B]Symbol of Hope:[/B] The. Omega are a symbol of everything the Exiles hold dear, bravery, justice, the will to overcome and persevere against overwhelming odds. It is because they are so symbolic that to all exiles within 30 feet of an Omega they imbue a +1 morale bonus to attack rolls, and a +4 bonus on saves against Fear or Control. The Omega itself cannot benefit from its own symbolic nature however. [B]Tactics:[/B] An Omega is a competent leader and tactician able to direct his subordinates in combat in an effective way improving their chances of a successful outcome. If an Omega spends a Full round action directing his allies in combat, he can provide them a +2 competence bonus to attack and damage rolls for that round. [B]Commanding Presence:[/B] The mere presence of an Omega among a group of exiles can give their enemies cause for concern and make them hesitate. Such hesitation in a fire-fight can be fatal. In the first round of combat and only then an Omega can choose to make a Commanding Presence check, requiring all enemies who have a clear unobstructed view of him to make a Will saving throw DC 15 + Omegas HD. failure on this save means they are Shaken. Any mechamorph who makes this save, cannot be thus affected by Commanding Presence again for at least 24 hours. [B]Increased Toughness:[/B] All Omega are renowned for their toughness and durability, whether this is a representation of their strength of will and refusal to go down without a fight or an actual physical increase in toughness is unknown. All that is known is that any Omega will not go down easily. Starting at 3rd level the normal Damage resistance of the mechamorph improves, initially they gain Damage resistance 5/- meaning they can reduce damage by their normal 10 versus all attacks forms except those powered by Nexus energy, but now they can reduce even Nexus based attacks by 5. From 7th level their full damage resistance becomes nexus resistant giving them Damage Resistance 10/- applying to all forms of damage. [B]Increased Nexus Reserves:[/B] An Omega of 5th level is able to store more nexus energy reserves than the average mechamorph and these reserves are more efficient than usual. Effectively an Omega receives a bonus number of Nexus points equal to their Charisma modifier. Unlike normal nexus points these bonus points can be converted to Energy Cells on a 1-1 basis as opposed to the usual 2-1. [B]Nexus Boost:[/B] Upon reaching 9th level and Omega can grant any of his allies within 30 feet a bonus 3d10 temporary hit points. Each creature affected costs the Omega 1 nexus point as a ball of nexus energy floats over and is absorbed by them. The Omega can boost a number of allies equal to his level and the boost lasts for an equal number of rounds. This ability can be used as often as the Omega has nexus points to power it. [B]Legacy Spark:[/B] No Omega ever really dies, not in the obvious sense anyway as the mantle of omega always passes to another and in doing so carries something of the previous omega with it. In effect a part of each Omega is passed to the next, most often this is in the form of some specific knowledge or memories but it is never complete or consuming. When an Omega reaches –10 Hit points they have a partial action on the round following to attempt to touch someone within range, if they are able too the legacy of their spark passes to that mechamorph where it will lie dormant hidden within them occasionally providing glimpses or visions of things that Omega did or knew, until the recipient either gains a level in the Omega advanced class or comes into physical contact with someone who does. At this time the legacy spark passes to them and merges with their own providing the tangible benefit such legacy sparks carry the portion of the previous omegas persona, this can take numerous forms chosen by the original Omega at the time of their demise and chosen from the following:- A Feat (the original Omega must have possessed it) 1 rank of Special Power (as above) +1 Bonus to a Saving Throw +3 Skill points (in a skill the original omega possessed) +1 Competence bonus to Attack rolls +1 Competence bonus to Armour Class +3 Hit Points [B]The Omega[/B] Level Attack Fort Ref Will Special 1st +1 +2 +0 +2 Symbol of Hope, Tactics 2nd +2 +3 +0 +3 Commanding Presence 1/day 3rd +3 +3 +1 +3 Increased Toughness 5/- 4th +4 +4 +1 +4 Commanding Presence 2/day 5th +5 +4 +1 +4 Increased Nexus Reserves 6th +6 +5 +2 +5 Commanding Presence 3/day 7th +7 +5 +2 +5 Increased Toughness 10/- 8th +8 +6 +2 +6 Commanding Presence 4/day 9th +9 +6 +3 +6 Nexus Boost 10th +10 +7 +3 +7 Legacy Spark [/QUOTE]
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