Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Mechanic to Encourage Training
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mark Causey" data-source="post: 1534375" data-attributes="member: 13347"><p><strong>How's this?</strong></p><p></p><p>Maybe this could be used:</p><p> </p><p>If a character is suffering from an experience penalty from multi-classing, they can alleviate it by hiring the services of a school, guild, or some old master they may encounter. They can train at any time, and for as long as they want (provided they meet the minimum requirements); however, they will only find out if they have benefitted when they have enough experience to go up a level. This will cost them some amount of gold per week and they can learn from as many trainers as are available. Each additional trainer that is equal to at least one level higher in the class that they are training in improves their chances of recouping their experience penalty; most schools with good teachers, however, charge more for their services.</p><p> </p><p>The character in question will study for a number of days equal to the level they are going to acquire x d10 and will be tested at the end by their trainer(s). This test will be designed by the DM to be appropriate for the level they are trying to acquire. Additional attempts after failed tests are up to the trainers. The character will have a competence bonus of +1 per number of trainers (max. +5) added to all their rolls during the test(s).</p><p> </p><p>If the character passes their test, they immediately regain 1d20 + number of trainers (max. +5) experience back with a flash of insight.</p><p> </p><p>For example: Daelric the Great is a Human Bard 4/Rogue 4. He decides that he wants to enhance his fighting abilities and takes a level of fighter. He is now a Bard 4/Rogue 4/Fighter 1 and suffers a 20% penalty to his experience. When he reaches the experience point total to take his 10th character level, he heads back to town to the local Warrior's Guild to receive some training. He will spend 45 days (rolled on 10d10, with 10 being the level he is going to acquire) days studying with them. He has acquired a little wealth in his adventures and hires 3 trainers at 50gp per trainer per tenday, for a total of 3 x 4.5 x 50gp = 675gp. At the end of his training, they give him a test and he receives a +3 competence bonus on all rolls during it. He is successful, and rolls a d20 +3 at the end of it. He gets a 12 on the roll, meaning he immediately gains back 15% of his lost experience. He is now a Bard 4/Rogue 4/Fighter 2, and has another level of fighter to gain to finally get rid of those darn penalties.</p></blockquote><p></p>
[QUOTE="Mark Causey, post: 1534375, member: 13347"] [b]How's this?[/b] Maybe this could be used: If a character is suffering from an experience penalty from multi-classing, they can alleviate it by hiring the services of a school, guild, or some old master they may encounter. They can train at any time, and for as long as they want (provided they meet the minimum requirements); however, they will only find out if they have benefitted when they have enough experience to go up a level. This will cost them some amount of gold per week and they can learn from as many trainers as are available. Each additional trainer that is equal to at least one level higher in the class that they are training in improves their chances of recouping their experience penalty; most schools with good teachers, however, charge more for their services. The character in question will study for a number of days equal to the level they are going to acquire x d10 and will be tested at the end by their trainer(s). This test will be designed by the DM to be appropriate for the level they are trying to acquire. Additional attempts after failed tests are up to the trainers. The character will have a competence bonus of +1 per number of trainers (max. +5) added to all their rolls during the test(s). If the character passes their test, they immediately regain 1d20 + number of trainers (max. +5) experience back with a flash of insight. For example: Daelric the Great is a Human Bard 4/Rogue 4. He decides that he wants to enhance his fighting abilities and takes a level of fighter. He is now a Bard 4/Rogue 4/Fighter 1 and suffers a 20% penalty to his experience. When he reaches the experience point total to take his 10th character level, he heads back to town to the local Warrior's Guild to receive some training. He will spend 45 days (rolled on 10d10, with 10 being the level he is going to acquire) days studying with them. He has acquired a little wealth in his adventures and hires 3 trainers at 50gp per trainer per tenday, for a total of 3 x 4.5 x 50gp = 675gp. At the end of his training, they give him a test and he receives a +3 competence bonus on all rolls during it. He is successful, and rolls a d20 +3 at the end of it. He gets a 12 on the roll, meaning he immediately gains back 15% of his lost experience. He is now a Bard 4/Rogue 4/Fighter 2, and has another level of fighter to gain to finally get rid of those darn penalties. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Mechanic to Encourage Training
Top