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General Tabletop Discussion
*Pathfinder & Starfinder
Mechanic to Encourage Training
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<blockquote data-quote="DarkMaster" data-source="post: 1540273" data-attributes="member: 16362"><p>I disagree about the 20% penality not taking any form, it is not true that you can keep your ability at their top in different fields if you don't spend some times on them. I would not like to see my PCs look like christmas tree. I see a lot of people on this board that create character that looks like class1 x/class2 y/class3 z/prC1 a/prC2 b/prC3 c. What does such a character represent? RPG wise it is a mess, the guy is a knight of a sacred order and forest protector and archmage. </p><p></p><p>I personally make it very hard for any player to multi-class. There has to be a very good reason. In my campaing I allowed the barbarian to multi-class with ranger for background reason. His tribe was practicing both arts so he was familiar with them both. I would also have allowed him to take druid level. Any other class would have been refused unless there is a in game opportunity. Same for the street rogue who took urban ranger level. </p><p>I prefer to see the character develop various skills within his class. If you want your character with a lot of skills give them rogue level and take one of the variant rogue class without sneak attack.</p><p></p><p>I feel that spending XP to gain skills or feat goes against the core engine of the D20 mechanic. I guess other RPG would be better suited to you. Where each PC improves his various skills and ability as he see fits. And why would someone who train actually loses experience, I already have a problem with wizard that lose XP when creating magic items. I mean if you spend so much effort creating a magic object you should learn and grow from it not the opposite, same for training. Also why would I spend 500 xp when by getting another 500 Xp I level up and gain more skills points, a HD, better save, BAB and more abilities? This thing should be scaled by level and by the existing level of competence, it is harder to gain one rank when you are already at 14 and what about Max Rank, can they bust them. In my eyes the D20 system fall apart when introducing such an house rule. I find that tuning this is too much complication and if you were able to do it, it would have fall down to leveling up because that the foundation of the system.</p></blockquote><p></p>
[QUOTE="DarkMaster, post: 1540273, member: 16362"] I disagree about the 20% penality not taking any form, it is not true that you can keep your ability at their top in different fields if you don't spend some times on them. I would not like to see my PCs look like christmas tree. I see a lot of people on this board that create character that looks like class1 x/class2 y/class3 z/prC1 a/prC2 b/prC3 c. What does such a character represent? RPG wise it is a mess, the guy is a knight of a sacred order and forest protector and archmage. I personally make it very hard for any player to multi-class. There has to be a very good reason. In my campaing I allowed the barbarian to multi-class with ranger for background reason. His tribe was practicing both arts so he was familiar with them both. I would also have allowed him to take druid level. Any other class would have been refused unless there is a in game opportunity. Same for the street rogue who took urban ranger level. I prefer to see the character develop various skills within his class. If you want your character with a lot of skills give them rogue level and take one of the variant rogue class without sneak attack. I feel that spending XP to gain skills or feat goes against the core engine of the D20 mechanic. I guess other RPG would be better suited to you. Where each PC improves his various skills and ability as he see fits. And why would someone who train actually loses experience, I already have a problem with wizard that lose XP when creating magic items. I mean if you spend so much effort creating a magic object you should learn and grow from it not the opposite, same for training. Also why would I spend 500 xp when by getting another 500 Xp I level up and gain more skills points, a HD, better save, BAB and more abilities? This thing should be scaled by level and by the existing level of competence, it is harder to gain one rank when you are already at 14 and what about Max Rank, can they bust them. In my eyes the D20 system fall apart when introducing such an house rule. I find that tuning this is too much complication and if you were able to do it, it would have fall down to leveling up because that the foundation of the system. [/QUOTE]
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