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Mechanic to Encourage Training
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<blockquote data-quote="Bendris Noulg" data-source="post: 1540977" data-attributes="member: 6398"><p>Is it? Book and page number, please?</p><p> </p><p>So the experience I gain as a Fighter swinging a sword automatically produces a Level of Wizard?</p><p> </p><p>And this is different from what I do <em>how</em>?</p><p> </p><p>I don't... As your next post indicates, your view of the d20 system is skewed, and you contridict yourself several times...</p><p> </p><p>So you don't believe that a Fighter/Rogue/Wizard that checks for traps, uses his Sneak Attack, uses a sword, and casts spells, isn't spending time on his various fields?</p><p> </p><p>Remember, we aren't discussing a mechanic that <em>lowers</em> your competance in a less-often used ability, but a mechanic that <em>slows down</em> advancement (and the gain of other abilities) regardless of which abilities you use or how often you use them.</p><p> </p><p>If the player is worth having as a player, than whatever classes he has, and at whatever levels they are at, is representative of the previous experiences that led him to where he is now.</p><p> </p><p>Much like a real person.</p><p> </p><p>Fighter with various weapon and mounted combat Feats that's spent all of his time on a ship exploring desert isles on foot is equally a mess, and he's only got a single class.</p><p> </p><p>As is, though, what you are naming are Prestige Classes, of which I only use the ones I write myself. I might assume, from the names of them, that two of them (Forest Protector and Knight of the Sacred Order) are associated to duties and roles within the campaign setting, to which in-game responsibilities would be far more restrictive than any multiclassing rule. If, however, two or more Prestige Classes aren't contradicting each other, or even make sense togethor (like, say, Cleric/Wizard/Mystic Theurge/Archmage/Heirophant), than why not? Granted, such a combo would require <em>lots</em> of in-game commitments (well, it would at my table), so GMs that allow it for no other reason than the player wanting it would be the real problem.</p><p> </p><p>Then again, whatever a character did during Levels 1 and 2 is part of his background at Level 3.</p><p> </p><p>Is this to say that a PC can't grow beyond his pre-Level 1 background?</p><p> </p><p>How... Limiting.</p><p> </p><p>Which, funny enough, is exactly what I'm talking about. Go ahead, re-read my posts. You'll see I am.</p><p> </p><p>In fact, what I'm doing, in addition to allowing PCs to take advantage of such opportunities, is allowing them to <em>create</em> their own opportunities. Not doing so would be to not allow a PC to pursue what he <em>wants</em> to pursue, restricting him to only what <em>I</em> want him to or what <em>I</em> feel is justified.</p><p> </p><p>How can plausibility <em>and</em> opportunity be antithesis to the d20 system?</p><p> </p><p>So you view classes in d20 the way they were presented in 1E and 2E, being careers that may or may not represent what the character has experienced since his initial creation?</p><p> </p><p>Using XP to gain boons is a common occurance in the d20 engine. Check things like Spells, Magic Items, and Character Levels.</p><p> </p><p>Consequently, the "core" of the d20 mechanic is d20 + modifiers. Everything else is bells and whistles.</p><p> </p><p>Nope. I will say that I don't play <em>Dungeons & Dragons</em> anymore, but it's definately a d20 Fantasy RPG.</p><p> </p><p>Y'know, your post is <em>almost</em> funny. You tell me that buying Skill Points is against the "core engine", and then complain about aspects of that engine.</p><p> </p><p>Are you sure <em>you're</em> playing the right game?</p><p> </p><p>I can see that point of view, having played 1E and 2E where that was the case. However, the aspect as described in d20 (the caster infusing the item with part of his essence in the form of XP) <em>also</em> makes sense.</p><p> </p><p>Max rank? No. As for purchasing Skill Points, if a PC gains 2000 XP more than he needed for Level 11 (at which time 14 is Max Rank), than why not allow him to cash in 500-2000 for 1-4 extra Skill Points? Certainly not going to break the system, as my own game has proven.</p><p> </p><p>Of course, your post also shows that how you see d20 is already at odds with what d20 is. You...</p><p> </p><p>-View Classes as careers that PCs should stick to.</p><p>-Dislike expenditure of XP for boons.</p><p>-View the character's pre-Level 1 background as a straightjacket that limits any and all future choices.</p><p> </p><p>Nope, it's not "too much complication". My group runs on this standard and has been since d20 hit the market. No problems, no over-powered PCs, and no complaints. Generally, the purchasing of extra Skill Points is 2-3 at most until around 8th Level or higher. After that, extra Skill Points do appear more often. For instance, the ECL 4/Fighter 4/Ranger 1/Rogue 2/Soldier 3/Mah'Don Legionnaire 2 (Favored Fighter) in one of the games I GM doesn't break the system if he ends up with 2 or 3 extra Ranks of Craft: Siege Engine, 2 or 3 extra Ranks of Profession: Soldier, and 2 or 3 extra Ranks of Profession: Soldier, as none of these have any effect outside of Role-Play (working as a soldier) and Mass Combat. Granted, it might if he ends up with 20 or more extra Ranks in Jump, Climb, Ride, or other "adventuring Skills", but I already indicated that the rule isn't used for that purpose, as I'm sure you noticed when you read my earlier post that stated so.</p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 1540977, member: 6398"] Is it? Book and page number, please? So the experience I gain as a Fighter swinging a sword automatically produces a Level of Wizard? And this is different from what I do [i]how[/i]? I don't... As your next post indicates, your view of the d20 system is skewed, and you contridict yourself several times... So you don't believe that a Fighter/Rogue/Wizard that checks for traps, uses his Sneak Attack, uses a sword, and casts spells, isn't spending time on his various fields? Remember, we aren't discussing a mechanic that [i]lowers[/i] your competance in a less-often used ability, but a mechanic that [i]slows down[/i] advancement (and the gain of other abilities) regardless of which abilities you use or how often you use them. If the player is worth having as a player, than whatever classes he has, and at whatever levels they are at, is representative of the previous experiences that led him to where he is now. Much like a real person. Fighter with various weapon and mounted combat Feats that's spent all of his time on a ship exploring desert isles on foot is equally a mess, and he's only got a single class. As is, though, what you are naming are Prestige Classes, of which I only use the ones I write myself. I might assume, from the names of them, that two of them (Forest Protector and Knight of the Sacred Order) are associated to duties and roles within the campaign setting, to which in-game responsibilities would be far more restrictive than any multiclassing rule. If, however, two or more Prestige Classes aren't contradicting each other, or even make sense togethor (like, say, Cleric/Wizard/Mystic Theurge/Archmage/Heirophant), than why not? Granted, such a combo would require [i]lots[/i] of in-game commitments (well, it would at my table), so GMs that allow it for no other reason than the player wanting it would be the real problem. Then again, whatever a character did during Levels 1 and 2 is part of his background at Level 3. Is this to say that a PC can't grow beyond his pre-Level 1 background? How... Limiting. Which, funny enough, is exactly what I'm talking about. Go ahead, re-read my posts. You'll see I am. In fact, what I'm doing, in addition to allowing PCs to take advantage of such opportunities, is allowing them to [i]create[/i] their own opportunities. Not doing so would be to not allow a PC to pursue what he [i]wants[/i] to pursue, restricting him to only what [i]I[/i] want him to or what [i]I[/i] feel is justified. How can plausibility [i]and[/i] opportunity be antithesis to the d20 system? So you view classes in d20 the way they were presented in 1E and 2E, being careers that may or may not represent what the character has experienced since his initial creation? Using XP to gain boons is a common occurance in the d20 engine. Check things like Spells, Magic Items, and Character Levels. Consequently, the "core" of the d20 mechanic is d20 + modifiers. Everything else is bells and whistles. Nope. I will say that I don't play [i]Dungeons & Dragons[/i] anymore, but it's definately a d20 Fantasy RPG. Y'know, your post is [i]almost[/i] funny. You tell me that buying Skill Points is against the "core engine", and then complain about aspects of that engine. Are you sure [i]you're[/i] playing the right game? I can see that point of view, having played 1E and 2E where that was the case. However, the aspect as described in d20 (the caster infusing the item with part of his essence in the form of XP) [i]also[/i] makes sense. Max rank? No. As for purchasing Skill Points, if a PC gains 2000 XP more than he needed for Level 11 (at which time 14 is Max Rank), than why not allow him to cash in 500-2000 for 1-4 extra Skill Points? Certainly not going to break the system, as my own game has proven. Of course, your post also shows that how you see d20 is already at odds with what d20 is. You... -View Classes as careers that PCs should stick to. -Dislike expenditure of XP for boons. -View the character's pre-Level 1 background as a straightjacket that limits any and all future choices. Nope, it's not "too much complication". My group runs on this standard and has been since d20 hit the market. No problems, no over-powered PCs, and no complaints. Generally, the purchasing of extra Skill Points is 2-3 at most until around 8th Level or higher. After that, extra Skill Points do appear more often. For instance, the ECL 4/Fighter 4/Ranger 1/Rogue 2/Soldier 3/Mah'Don Legionnaire 2 (Favored Fighter) in one of the games I GM doesn't break the system if he ends up with 2 or 3 extra Ranks of Craft: Siege Engine, 2 or 3 extra Ranks of Profession: Soldier, and 2 or 3 extra Ranks of Profession: Soldier, as none of these have any effect outside of Role-Play (working as a soldier) and Mass Combat. Granted, it might if he ends up with 20 or more extra Ranks in Jump, Climb, Ride, or other "adventuring Skills", but I already indicated that the rule isn't used for that purpose, as I'm sure you noticed when you read my earlier post that stated so. [/QUOTE]
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