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General Tabletop Discussion
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Mechanic to Encourage Training
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<blockquote data-quote="DarkMaster" data-source="post: 1541660" data-attributes="member: 16362"><p>First Sorry if I piss you off that wasn't the intend.</p><p>Although I don't like the rules that uses XP to create magic items and cast spell I uses them, because I am too lazy and don't have enough time to develop an alternative that would be balanced and within the core mechanism of the game.</p><p></p><p>I allow someone to multi-class to anything they want as long as it is possible. A barbarian could not come to me and say,"Oh I will take a wizard level", the poor man doesn't even know how to read. In my world you need around 5 years study to become a 1st level wizard if you have 15 Int, so unless the barbarian is willing to stop for more or less 5 years, he won't be able to take a wizard level. He won't be able to take a fighter level unless he can spend maybe around 6 months learning the basis on how to improve in the art of combat and so on. Like me I spend years learning Computer engineering, I am now shifting to a managerial position, I think it will take me at least one year before I can become effective (and gain my first level manager). Last project on which I worked, was very good and I learned from it. I could not say OK I take this experience and I am a level 1 manager right away, no I think I gained another level as a designer and now I need to build up experience to gain a level as a manager. </p><p></p><p>As for the penality I have my own reserve but I think it is a good way to go against the power gamer. I will take a level of barbarian to get rage, fast movement, 2 level of ranger for the bonus feat and the tracking, 1 level of rogue for a sneak and trap finding, and so on. I allow to gain one prefered class at the cost of a feat so yes, you can be a man of multiple talent but it has a cost.</p><p></p><p>My player also like to have their define role in the group, The barbarian/ranger would be frustrated if everybody was able to rage and fast movement, the rogue/urban ranger like to be the smooth talker of the group, cleric the fighter healer and so on.</p><p></p><p>Having everybody focusing on their class makes the group much more powerful and I like that, Player quickly becomes fed up of fighting gobelin, orcs and troglodite. I prefer to have a one sorcerer 8 then four sorcerer 3/whatever x. Everytime politics and such is involved the sorcerer and the URanger/Rogue get involved the other three taking a side role there. Again my UR/R has high skill in Diplomacy, bluff, sense motive, and she is more effective than if she was a Rogue/fighter/wizard in all those skills. </p><p></p><p>My point his as a whole the group can handle much greater challenges than if they were christmas tree.</p><p></p><p>When I say that spending XP goes against the core D20, I mean that in order to improve the capabilities of a PC there is already a set rule, leveling up. Now that other things drain your experience to create something is different. </p><p></p><p>Character improves because they gain experience, that experience is expressed in a certain amount of level, which is subject to be affected by energy drain, magical item creation and such. By buying skill points and feat you basically reduce the effectiveness of such attack or penality. That is why I feel the system you propose must be seriously revised. If you look at the rules skill points, feats, BAB, HD, saves special ability are all tied to level. anything that allow you to gain any of those without leveling up is in my view broken.</p><p></p><p>Hope that it clarify my opinion.</p></blockquote><p></p>
[QUOTE="DarkMaster, post: 1541660, member: 16362"] First Sorry if I piss you off that wasn't the intend. Although I don't like the rules that uses XP to create magic items and cast spell I uses them, because I am too lazy and don't have enough time to develop an alternative that would be balanced and within the core mechanism of the game. I allow someone to multi-class to anything they want as long as it is possible. A barbarian could not come to me and say,"Oh I will take a wizard level", the poor man doesn't even know how to read. In my world you need around 5 years study to become a 1st level wizard if you have 15 Int, so unless the barbarian is willing to stop for more or less 5 years, he won't be able to take a wizard level. He won't be able to take a fighter level unless he can spend maybe around 6 months learning the basis on how to improve in the art of combat and so on. Like me I spend years learning Computer engineering, I am now shifting to a managerial position, I think it will take me at least one year before I can become effective (and gain my first level manager). Last project on which I worked, was very good and I learned from it. I could not say OK I take this experience and I am a level 1 manager right away, no I think I gained another level as a designer and now I need to build up experience to gain a level as a manager. As for the penality I have my own reserve but I think it is a good way to go against the power gamer. I will take a level of barbarian to get rage, fast movement, 2 level of ranger for the bonus feat and the tracking, 1 level of rogue for a sneak and trap finding, and so on. I allow to gain one prefered class at the cost of a feat so yes, you can be a man of multiple talent but it has a cost. My player also like to have their define role in the group, The barbarian/ranger would be frustrated if everybody was able to rage and fast movement, the rogue/urban ranger like to be the smooth talker of the group, cleric the fighter healer and so on. Having everybody focusing on their class makes the group much more powerful and I like that, Player quickly becomes fed up of fighting gobelin, orcs and troglodite. I prefer to have a one sorcerer 8 then four sorcerer 3/whatever x. Everytime politics and such is involved the sorcerer and the URanger/Rogue get involved the other three taking a side role there. Again my UR/R has high skill in Diplomacy, bluff, sense motive, and she is more effective than if she was a Rogue/fighter/wizard in all those skills. My point his as a whole the group can handle much greater challenges than if they were christmas tree. When I say that spending XP goes against the core D20, I mean that in order to improve the capabilities of a PC there is already a set rule, leveling up. Now that other things drain your experience to create something is different. Character improves because they gain experience, that experience is expressed in a certain amount of level, which is subject to be affected by energy drain, magical item creation and such. By buying skill points and feat you basically reduce the effectiveness of such attack or penality. That is why I feel the system you propose must be seriously revised. If you look at the rules skill points, feats, BAB, HD, saves special ability are all tied to level. anything that allow you to gain any of those without leveling up is in my view broken. Hope that it clarify my opinion. [/QUOTE]
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