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General Tabletop Discussion
*TTRPGs General
Mechanical Alignment: How Well Does it Work?
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<blockquote data-quote="ExploderWizard" data-source="post: 5483328" data-attributes="member: 66434"><p>I think you have just provided the answer to yourself. In your post you outlined the type of objectives in each edition that produce the greatest rewards. Create heroic objectives for your game and make that those are the types of activities that get rewarded best. </p><p> </p><p>Some examples:</p><p> </p><p>Treasure-award experience for treasure selflessly given to aid others.</p><p> </p><p>Combat- award higher experience for foes overcome in pursuit of a heroic goal.</p><p> </p><p>Quests- award experience points for heroic deeds and quests completed. </p><p> </p><p>Thus , in this particular campaign getting in a barfight over a slight insult might only be worth a pittance of XP even against a tough foe. If that same foe were doing something foul that required heroic intervention then fighting him would be worth far more XP. </p><p> </p><p>Thus the selfish/unheroic wouldn't get mechanical penalties of any kind. They would instead, simply not reap the levels of reward that a heroic character would.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5483328, member: 66434"] I think you have just provided the answer to yourself. In your post you outlined the type of objectives in each edition that produce the greatest rewards. Create heroic objectives for your game and make that those are the types of activities that get rewarded best. Some examples: Treasure-award experience for treasure selflessly given to aid others. Combat- award higher experience for foes overcome in pursuit of a heroic goal. Quests- award experience points for heroic deeds and quests completed. Thus , in this particular campaign getting in a barfight over a slight insult might only be worth a pittance of XP even against a tough foe. If that same foe were doing something foul that required heroic intervention then fighting him would be worth far more XP. Thus the selfish/unheroic wouldn't get mechanical penalties of any kind. They would instead, simply not reap the levels of reward that a heroic character would. [/QUOTE]
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Mechanical Alignment: How Well Does it Work?
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