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General Tabletop Discussion
*TTRPGs General
Mechanical Alignment: How Well Does it Work?
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<blockquote data-quote="garrowolf" data-source="post: 5484664" data-attributes="member: 31900"><p>I think that exploder wizard has the best idea. If you want a heroic game then only reward heroic actions. </p><p> </p><p>You could try Hero Points that you can only get for doing heroic things. You get none to start with or with your level - only heroic actions. </p><p></p><p>If you want a "Sin" system you should have a good reason for it in game. Maybe your PCs are gifted by a certain God. He demands a certain level of behavior from his Gifted. That way it make more sense. </p><p></p><p>You could also do a "karma" system (not like Shadowrun). Basically if you do something that the group or the GM thinks is too cruel then they can give that PC a Dark Mark. This is like the opposite of a Hero Point. Whenever the character rolls a 1 on any roll the effect of that error is magnified. If you normally would have someone throw their sword then make them break it. If they would spill something in a person's face because of a bad social roll they instead trip and drive their fork into the person's throat. Their horse snaps it's neck on a bad riding roll. </p><p></p><p>There are two keys to this karma system. One is to let any of the players put up the other player's actions for a vote to get a black mark. If only half of the people say yes then they get it. This will make it not you against them but something that they will think about with the whole team. </p><p></p><p>The other thing is that they have to do something that would normally give them a Hero point to get rid of it and they don't also get the hero point. It is spent in that action. They can't use older hero points until they resolve this either, not in normal actions and not to preemptively get rid of the Dark Mark. </p><p></p><p>They will be stumbling over themselves to help everyone cross the street and hold doors for every little old lady in town.</p></blockquote><p></p>
[QUOTE="garrowolf, post: 5484664, member: 31900"] I think that exploder wizard has the best idea. If you want a heroic game then only reward heroic actions. You could try Hero Points that you can only get for doing heroic things. You get none to start with or with your level - only heroic actions. If you want a "Sin" system you should have a good reason for it in game. Maybe your PCs are gifted by a certain God. He demands a certain level of behavior from his Gifted. That way it make more sense. You could also do a "karma" system (not like Shadowrun). Basically if you do something that the group or the GM thinks is too cruel then they can give that PC a Dark Mark. This is like the opposite of a Hero Point. Whenever the character rolls a 1 on any roll the effect of that error is magnified. If you normally would have someone throw their sword then make them break it. If they would spill something in a person's face because of a bad social roll they instead trip and drive their fork into the person's throat. Their horse snaps it's neck on a bad riding roll. There are two keys to this karma system. One is to let any of the players put up the other player's actions for a vote to get a black mark. If only half of the people say yes then they get it. This will make it not you against them but something that they will think about with the whole team. The other thing is that they have to do something that would normally give them a Hero point to get rid of it and they don't also get the hero point. It is spent in that action. They can't use older hero points until they resolve this either, not in normal actions and not to preemptively get rid of the Dark Mark. They will be stumbling over themselves to help everyone cross the street and hold doors for every little old lady in town. [/QUOTE]
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