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<blockquote data-quote="Loonook" data-source="post: 5856311" data-attributes="member: 1861"><p>Why would they not use all possible avenues including hired help to cast their spells for them? Also magic is so wide-spread in the setting that they are at a disadvantage for not using it... Hrmm, let us go from there.</p><p></p><p>First, firearms would be widely popular among any group of people who want to go a'hunting for some spellcasters. Any culture with sufficient technology will gain 'magic' effects, and to be honest most of the objects we consider municipal magic are just tech work-arounds for people who just decided to throw their hands in the air and say a Wizard did it. </p><p></p><p>All kidding aside, I think that it depends on what they do as a people. If they are Golem-level resistant they're not worrying too much about assault by spells on their people, but they do need healing. They would be amazing surgeons, probably all the way past that whole 'you're sick because there is a demon inside of you' thing. They know how to set bones, understand chemistry and the basic model of organic chemistry and pharmacology, and may even be on their way for creators of poultices and poisons for use in warcraft. </p><p></p><p>Dwarves do not worry so much about poison due to their racial benefits, and wouldn't find it more than a bit of season to meat. They would be focused on creation of energy, agricultural, biology, etc. They may be highly specialized due to this and make great architects, masons, viticulturalists/brewers (due to their understanding of soils and their composition a techie Dwarf would put Elvish wines and beers to shame) an medics. Think something along the lines of the natural progression of a proto-Egyptian culture, without all of those religious trappings. </p><p></p><p>Gunpowder is simple once they have it down... These dwarves are looking to more interesting sport. They are excellent smiths due to their long lifespan and stubbornness. Give a man seventy years and he can become the greatest craftsman in the land, but then there's that whole 'death' thing... Give a man several hundred years and see what he can do without worrying about translating someone else's notes into practice. If they are isolationists they are really missing out on some of the benefits around them, but it isn't insurmountable. Geothermal heat and refined work with flame could lead to fine glasswork and optics, and Dwarven spyglasses and even optic frames could be worth their weight in gems to a ruler who is shortsighted or wants to mark the stars.</p><p></p><p>If they are slow to reproduce they wish to keep themselves safe and secret. They probably know the 'rules' of magic and can take advantage of their age and fine works to 'proof' themselves against most attacks. Lead-lined walls, iron bars in masonry to reinforce and prevent passwall attempts, liberal use of mentally damaging effects and 'magekillers' that are set to react to spellcasting. They probably have the ability to make sophisticated gear systems and pulleys and, even if they lack internal combustion, could make up some very interesting machines.</p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 5856311, member: 1861"] Why would they not use all possible avenues including hired help to cast their spells for them? Also magic is so wide-spread in the setting that they are at a disadvantage for not using it... Hrmm, let us go from there. First, firearms would be widely popular among any group of people who want to go a'hunting for some spellcasters. Any culture with sufficient technology will gain 'magic' effects, and to be honest most of the objects we consider municipal magic are just tech work-arounds for people who just decided to throw their hands in the air and say a Wizard did it. All kidding aside, I think that it depends on what they do as a people. If they are Golem-level resistant they're not worrying too much about assault by spells on their people, but they do need healing. They would be amazing surgeons, probably all the way past that whole 'you're sick because there is a demon inside of you' thing. They know how to set bones, understand chemistry and the basic model of organic chemistry and pharmacology, and may even be on their way for creators of poultices and poisons for use in warcraft. Dwarves do not worry so much about poison due to their racial benefits, and wouldn't find it more than a bit of season to meat. They would be focused on creation of energy, agricultural, biology, etc. They may be highly specialized due to this and make great architects, masons, viticulturalists/brewers (due to their understanding of soils and their composition a techie Dwarf would put Elvish wines and beers to shame) an medics. Think something along the lines of the natural progression of a proto-Egyptian culture, without all of those religious trappings. Gunpowder is simple once they have it down... These dwarves are looking to more interesting sport. They are excellent smiths due to their long lifespan and stubbornness. Give a man seventy years and he can become the greatest craftsman in the land, but then there's that whole 'death' thing... Give a man several hundred years and see what he can do without worrying about translating someone else's notes into practice. If they are isolationists they are really missing out on some of the benefits around them, but it isn't insurmountable. Geothermal heat and refined work with flame could lead to fine glasswork and optics, and Dwarven spyglasses and even optic frames could be worth their weight in gems to a ruler who is shortsighted or wants to mark the stars. If they are slow to reproduce they wish to keep themselves safe and secret. They probably know the 'rules' of magic and can take advantage of their age and fine works to 'proof' themselves against most attacks. Lead-lined walls, iron bars in masonry to reinforce and prevent passwall attempts, liberal use of mentally damaging effects and 'magekillers' that are set to react to spellcasting. They probably have the ability to make sophisticated gear systems and pulleys and, even if they lack internal combustion, could make up some very interesting machines. Slainte, -Loonook. [/QUOTE]
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