Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Mechanical Arts
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dragonfriend7738" data-source="post: 5881997" data-attributes="member: 6691820"><p>If I were to use this mechanic, I'd make the amount of energy stored dependant upon the Darkstone crystal rather than the Shadestone. In the game that we're pulling the mechanic from, the same Shadestone was used to draw the energy from several different Darkstones before it became a Sunstone. You could say that the amount of energy that a Darkstone stores is dependent upon its size- for rough sketch let's put a + modifier on it and work from there.</p><p> </p><p>A Darkstone smaller than size small would not be able to be used to charge a Shadestone. Small grants +1, and the charge increases to +2 at medium, +4 at large, +6 at huge, ect. </p><p> </p><p>A Darkstone is a crystalline growth- like all crystals, they can grow in size if given the proper environment. In a mineral-rich environment that is subject to stable sunlight for a period of at least a month at a time, a Darkstone can increase its size by one category once a month (maximum size colossal). This size increase prevents any charge buildup in the crystal during the month, and happens randomly (as determined by the DM.) A tiny size Darkstone shard can be used as a seed to grow a new Darkstone crystal formation.</p><p> </p><p>A Darkstone charges at a rate of +1 charge modifier per ? hours of direct natural sunlight that the crystal is subject to.   A Darkstone subjected to a Daylight spell does not obtain a charge.</p><p> </p><p>To charge a Shadestone, it must be in contact with a charged Darkstone formation for a number of rounds equal to it's charge modifier plus one. A Shadestone must reach X number of charges before it becomes a Sunstone.</p><p> </p><p>A Sunstone shines with light equivalent to a Daylight Spell for X number of hours before reverting back to a Shadestone. </p><p> </p><p>X should be an apropriate number, I think. And the Sunstone could last for days rather than hours, if you think that's applicable as well, but then it should probably be at least 1/2X if not 1/4X.  I'm partial to a two to three hour requirement for the charges, that way even at midsummer, where you've got 12 hours of  sunlight the max you can get is a +4 to a +6 charge into a stone from a single crystal.</p><p> </p><p>I'm pulling this out of my arse, but it sounds good to me, and if your Dragon Gate works off of the Sun, having a stone that works like a portable one would probably be exactly what you're looking for, no? What do you think?</p></blockquote><p></p>
[QUOTE="dragonfriend7738, post: 5881997, member: 6691820"] If I were to use this mechanic, I'd make the amount of energy stored dependant upon the Darkstone crystal rather than the Shadestone. In the game that we're pulling the mechanic from, the same Shadestone was used to draw the energy from several different Darkstones before it became a Sunstone. You could say that the amount of energy that a Darkstone stores is dependent upon its size- for rough sketch let's put a + modifier on it and work from there. A Darkstone smaller than size small would not be able to be used to charge a Shadestone. Small grants +1, and the charge increases to +2 at medium, +4 at large, +6 at huge, ect. A Darkstone is a crystalline growth- like all crystals, they can grow in size if given the proper environment. In a mineral-rich environment that is subject to stable sunlight for a period of at least a month at a time, a Darkstone can increase its size by one category once a month (maximum size colossal). This size increase prevents any charge buildup in the crystal during the month, and happens randomly (as determined by the DM.) A tiny size Darkstone shard can be used as a seed to grow a new Darkstone crystal formation. A Darkstone charges at a rate of +1 charge modifier per ? hours of direct natural sunlight that the crystal is subject to. A Darkstone subjected to a Daylight spell does not obtain a charge. To charge a Shadestone, it must be in contact with a charged Darkstone formation for a number of rounds equal to it's charge modifier plus one. A Shadestone must reach X number of charges before it becomes a Sunstone. A Sunstone shines with light equivalent to a Daylight Spell for X number of hours before reverting back to a Shadestone. X should be an apropriate number, I think. And the Sunstone could last for days rather than hours, if you think that's applicable as well, but then it should probably be at least 1/2X if not 1/4X. I'm partial to a two to three hour requirement for the charges, that way even at midsummer, where you've got 12 hours of sunlight the max you can get is a +4 to a +6 charge into a stone from a single crystal. I'm pulling this out of my arse, but it sounds good to me, and if your Dragon Gate works off of the Sun, having a stone that works like a portable one would probably be exactly what you're looking for, no? What do you think? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Mechanical Arts
Top