Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Mechanical Decision making for GMs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 5815275" data-attributes="member: 54877"><p>Some days that I suspect that the biggest problem with such mechanical tools for DMs is not the tools themselves but clearly communicating what they do, when to use them, and what their limits are. Wandering monster tables are an example of a tool that is routinely disparaged due to misunderstanding of the disparager. (Not that all objections to them are of this nature, but a significant and regular portion are.)</p><p> </p><p>Plus, I think this is one of those things were individual styles and talents makes it difficult to talk to each other, because not every DM will value any given tool. Some times I want the tool, have no issue using it well, and find it very helpful (e.g. wandering monster tables). Other times, as far as I'm concerned, it might as well not exist (e.g. name generators, "dungeon dressing" generators). Those tools are needed at moments when stopping to consult them will totally destroy the flow in my head--or during prep, when I don't really need the tool anyway. But I realize that's just me.</p><p> </p><p>So I guess it is important for me that any tool be clear enough in its application that I can use it or not, but still get results reasonably consistent with it using my judgment. Perhaps not everyone will agree, but I find the 4E treasure parcel system to be of this nature. I used it exactly once, grasped what it was doing, and promptly ignored it from then on. It was still useful to me as a quick way to learn what the 4E team expected for magic item balance (better for me than the 3E treasure rules, which I also eventually grasped and ignored), but only as a teaching tool of designer intentions.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5815275, member: 54877"] Some days that I suspect that the biggest problem with such mechanical tools for DMs is not the tools themselves but clearly communicating what they do, when to use them, and what their limits are. Wandering monster tables are an example of a tool that is routinely disparaged due to misunderstanding of the disparager. (Not that all objections to them are of this nature, but a significant and regular portion are.) Plus, I think this is one of those things were individual styles and talents makes it difficult to talk to each other, because not every DM will value any given tool. Some times I want the tool, have no issue using it well, and find it very helpful (e.g. wandering monster tables). Other times, as far as I'm concerned, it might as well not exist (e.g. name generators, "dungeon dressing" generators). Those tools are needed at moments when stopping to consult them will totally destroy the flow in my head--or during prep, when I don't really need the tool anyway. But I realize that's just me. So I guess it is important for me that any tool be clear enough in its application that I can use it or not, but still get results reasonably consistent with it using my judgment. Perhaps not everyone will agree, but I find the 4E treasure parcel system to be of this nature. I used it exactly once, grasped what it was doing, and promptly ignored it from then on. It was still useful to me as a quick way to learn what the 4E team expected for magic item balance (better for me than the 3E treasure rules, which I also eventually grasped and ignored), but only as a teaching tool of designer intentions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mechanical Decision making for GMs
Top