Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Mechanical Decision making for GMs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SkredlitheOgre" data-source="post: 5815985" data-attributes="member: 99513"><p>I think it depends on what you're trying to accomplish and how you're going about it. I use whatever method I think is appropriate to keep the story going forward. Sometimes it's a die roll, sometimes it's me stepping in and saying, 'Okay, you talk to the old guy and he gives you the Magic Taco of Herpaderp and tells you that you need to go to Castle HungaHungaHee to defeat Evil Lord LordEvil.' Sometimes we roleplay it, sometimes we don't.</p><p></p><p>I have a player who absolutely hates roleplaying beyond the most basic sense because she thinks she's horrible at it. She tends to play Fighters and Barabarians because they're the easiest for her and she maxes out Intimidation. So, for her, roleplaying is always a die roll. For the rest of the group, unless we're in a time crunch, we'll roleplay it out.</p><p></p><p>I'm like [MENTION=8835]Janx[/MENTION] in that I don't worry too much about details. When I'm running something, I know the beginning, I know the end, and what critical encounters (combat and otherwise) happen in between. Everything else that happens is adlibbed or I'll add things as the players progress. Hell, the roleplaying is adlibbed. I generally know what information an NPC has to give the players, but not how they're going to express it.</p><p></p><p>If I throw in something completely random, it will serve a purpose, even if it's just to tell the characters 'Hey, there's something weird going on here.' I do like to be random, but I prefer my randomness to have a goal.</p></blockquote><p></p>
[QUOTE="SkredlitheOgre, post: 5815985, member: 99513"] I think it depends on what you're trying to accomplish and how you're going about it. I use whatever method I think is appropriate to keep the story going forward. Sometimes it's a die roll, sometimes it's me stepping in and saying, 'Okay, you talk to the old guy and he gives you the Magic Taco of Herpaderp and tells you that you need to go to Castle HungaHungaHee to defeat Evil Lord LordEvil.' Sometimes we roleplay it, sometimes we don't. I have a player who absolutely hates roleplaying beyond the most basic sense because she thinks she's horrible at it. She tends to play Fighters and Barabarians because they're the easiest for her and she maxes out Intimidation. So, for her, roleplaying is always a die roll. For the rest of the group, unless we're in a time crunch, we'll roleplay it out. I'm like [MENTION=8835]Janx[/MENTION] in that I don't worry too much about details. When I'm running something, I know the beginning, I know the end, and what critical encounters (combat and otherwise) happen in between. Everything else that happens is adlibbed or I'll add things as the players progress. Hell, the roleplaying is adlibbed. I generally know what information an NPC has to give the players, but not how they're going to express it. If I throw in something completely random, it will serve a purpose, even if it's just to tell the characters 'Hey, there's something weird going on here.' I do like to be random, but I prefer my randomness to have a goal. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mechanical Decision making for GMs
Top