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Mechanical Decision making for GMs
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<blockquote data-quote="Quickleaf" data-source="post: 5817091" data-attributes="member: 20323"><p>Someone made that random encounter table. If it was the DM you're back at the "problem" you describe. If it was someone else, how can you "trust" the results will be relevant and appropriate to your adventure...wouldn't the DM want to look them over first? And wouldn't that mean the DM's judgment was involved?</p><p></p><p>Don't get me wrong I looove random encounter tables, but for different reasons. As a DM for a quick inspiration when I'm stuck or when the players throw a curve all at me and I need filler. As a player, I like the illusion of a simulated world random encounters provide and the old school feeling of not knowing if there's a kobold or a dragon in the next hex.</p><p></p><p></p><p>Well....that's a good start. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>See, what you portray as negatives I see as positives that make face-to-face gaming unique and more engaging than a video game. When I can trust the GM I game with about these things I have more fun. Sounds like you got burned by a bad GM.</p><p></p><p>I mean you've got to trust the random encounter table is well designed, and you've got to trust that your GM will use random encounters responsibly (and not, say, throw two game sessions of rambling hack and slash as an obstacle to getting on with the party's quest...)</p><p></p><p></p><p></p><p>A great point that speaks to the flexibility of having a living breathing GM.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5817091, member: 20323"] Someone made that random encounter table. If it was the DM you're back at the "problem" you describe. If it was someone else, how can you "trust" the results will be relevant and appropriate to your adventure...wouldn't the DM want to look them over first? And wouldn't that mean the DM's judgment was involved? Don't get me wrong I looove random encounter tables, but for different reasons. As a DM for a quick inspiration when I'm stuck or when the players throw a curve all at me and I need filler. As a player, I like the illusion of a simulated world random encounters provide and the old school feeling of not knowing if there's a kobold or a dragon in the next hex. Well....that's a good start. :) See, what you portray as negatives I see as positives that make face-to-face gaming unique and more engaging than a video game. When I can trust the GM I game with about these things I have more fun. Sounds like you got burned by a bad GM. I mean you've got to trust the random encounter table is well designed, and you've got to trust that your GM will use random encounters responsibly (and not, say, throw two game sessions of rambling hack and slash as an obstacle to getting on with the party's quest...) A great point that speaks to the flexibility of having a living breathing GM. [/QUOTE]
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