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General Tabletop Discussion
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Mechanical differences between AD&D and Basic?
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<blockquote data-quote="cbwjm" data-source="post: 8280276" data-attributes="member: 6788732"><p>Different initiative systems, there were no weapon speeds casting times in BECMI, rather each side rolled to go first then turns would be resolved according to what your doing. I think it went something like ranged weapons, one handed weapons, spells, two-handed weapons (could be wrong on exact order though). Meant that even if you won initiative, if no one on your team used ranged weapons but the enemy did, they get first shot at you.</p><p></p><p>The cleric class didn't get any bonus spells and they don't have any spell slots until 2nd level.</p><p></p><p>The paladin/avenger were subclasses that a 9th level lawful/chaotic fighter could take at 9th level. I think they suggest them as an option to start at level 1 in the rules cyclopedia.</p><p></p><p>Those are some of the differences that immediately jump out at me that haven't already been mentioned.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 8280276, member: 6788732"] Different initiative systems, there were no weapon speeds casting times in BECMI, rather each side rolled to go first then turns would be resolved according to what your doing. I think it went something like ranged weapons, one handed weapons, spells, two-handed weapons (could be wrong on exact order though). Meant that even if you won initiative, if no one on your team used ranged weapons but the enemy did, they get first shot at you. The cleric class didn't get any bonus spells and they don't have any spell slots until 2nd level. The paladin/avenger were subclasses that a 9th level lawful/chaotic fighter could take at 9th level. I think they suggest them as an option to start at level 1 in the rules cyclopedia. Those are some of the differences that immediately jump out at me that haven't already been mentioned. [/QUOTE]
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Mechanical differences between AD&D and Basic?
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