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General Tabletop Discussion
*Pathfinder & Starfinder
Mechanical Features of Death
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<blockquote data-quote="Roman" data-source="post: 4040475" data-attributes="member: 1845"><p>Yesterday, I ran what I think was one of our most interesting D&D sessions. To get to the point, however: </p><p></p><p>In a major battle, while saving a village from the depravities of a cult seeking ingredients for a powerful ritual, one of the characters died from pain itself and not from his wounds. Facing various obstacles along the way, the rest of the party raced to a major temple of the party cleric, to try to have their companion resurrected. Eventually, in a solemn ceremony, the resurrection was successful and we ended the session at that point. </p><p></p><p>I went out of my way to emphasize the significance of the occasion and of the death experience for the PC in question, but I would like it to have mechanical effects tied to the nature of his death too. For that purpose I have created two 'featues' that I would like to give the character: </p><p></p><p>Paintouched: The character has suffered pain that is unimaginable to most. This has desensitised his pain reception and inured him to mundane sources of pain that ordinarily plague mortals. Because the character no longer perceives pain so quickly and strongly, he has greater difficulty avoiding it. In mechanical terms, his AC and Reflex save both decrease by 1 point. Not being so susceptible to pain, however, has strenghtened his mind and body, so his bonuses to Will and Fortitude saves increase by 1 point, plus he gains an extra hit point per level. </p><p></p><p>Debt to the Skylord: The character owes a debt to the god of the sky, who was magnaminous enough to grant him a second chance at life. He gains a free use of Featherfall once per day, but is only able to survive without air for half the normal time and is unable to submerge voluntarily. </p><p></p><p>Are these mechanically neutral features in terms of balance? If not, would they at least make balanced feats?</p></blockquote><p></p>
[QUOTE="Roman, post: 4040475, member: 1845"] Yesterday, I ran what I think was one of our most interesting D&D sessions. To get to the point, however: In a major battle, while saving a village from the depravities of a cult seeking ingredients for a powerful ritual, one of the characters died from pain itself and not from his wounds. Facing various obstacles along the way, the rest of the party raced to a major temple of the party cleric, to try to have their companion resurrected. Eventually, in a solemn ceremony, the resurrection was successful and we ended the session at that point. I went out of my way to emphasize the significance of the occasion and of the death experience for the PC in question, but I would like it to have mechanical effects tied to the nature of his death too. For that purpose I have created two 'featues' that I would like to give the character: Paintouched: The character has suffered pain that is unimaginable to most. This has desensitised his pain reception and inured him to mundane sources of pain that ordinarily plague mortals. Because the character no longer perceives pain so quickly and strongly, he has greater difficulty avoiding it. In mechanical terms, his AC and Reflex save both decrease by 1 point. Not being so susceptible to pain, however, has strenghtened his mind and body, so his bonuses to Will and Fortitude saves increase by 1 point, plus he gains an extra hit point per level. Debt to the Skylord: The character owes a debt to the god of the sky, who was magnaminous enough to grant him a second chance at life. He gains a free use of Featherfall once per day, but is only able to survive without air for half the normal time and is unable to submerge voluntarily. Are these mechanically neutral features in terms of balance? If not, would they at least make balanced feats? [/QUOTE]
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