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<blockquote data-quote="System Ufera" data-source="post: 5990305" data-attributes="member: 6671268"><p>The point of the pouch? Well, to be entirely honest, the race kinda started out as a vague visual idea, and when I drew what I had in mind, I noticed it kind of looked like a dog/kangaroo/person. So I decided to make the race more kangaroo-like by making them marsupials. At this point, at least as far as in-game flavor is concerned, the pouch would probably be mostly vestigial; it would still be able to hold a child, but the child would have to (at least partially) crawl out of the pouch in order to suckle.</p><p></p><p>In terms of cost, it wouldn't be much, as already stated. In terms of its effect on gameplay, it would make the difference between just pulling a potion, small tool or weapon from an easily accessible spot in a second or two, and stopping in the middle of combat to take off your backpack and spend at least a turn, possibly two or three, frantically making perception checks as you try to locate the same aforementioned small item among all the other miscellaneous tools, weapons, and loot you've somehow managed to cram in the backpack.</p><p></p><p>First of all, the Grendemoths were magically engineered for the specific purpose of being "as loyal to their friends as a mother is to her child." As in, they got to skip a lot of steps in evolution. Second of all, having foreseen the genetic problems (mages in the campaign setting are basically scientists who use magic instead of technology, and as such a mage would need to know how the world works in order to use magic at all) which would result from the genetic recombination only taking genes from a single individual, the people who designed the race made it so the genetic code of a Grendemoth contains a whole bunch of recessive genes, any of which could be put into a Grendemoth's offspring.</p><p></p><p>"Daring?" As an individual with high-functioning autism, I'm not entirely sure, but I'm guessing that you mean "daring" as in "too willing to explore things which are taboo in most cultures." I suppose you've got a point, though I must say that the autogamous nature of the Grendemoths is basically to create an in-game explanation for their natural maternal personalities. I'm not familiar with the "asari" race you mentioned... I'll have to look them up.</p></blockquote><p></p>
[QUOTE="System Ufera, post: 5990305, member: 6671268"] The point of the pouch? Well, to be entirely honest, the race kinda started out as a vague visual idea, and when I drew what I had in mind, I noticed it kind of looked like a dog/kangaroo/person. So I decided to make the race more kangaroo-like by making them marsupials. At this point, at least as far as in-game flavor is concerned, the pouch would probably be mostly vestigial; it would still be able to hold a child, but the child would have to (at least partially) crawl out of the pouch in order to suckle. In terms of cost, it wouldn't be much, as already stated. In terms of its effect on gameplay, it would make the difference between just pulling a potion, small tool or weapon from an easily accessible spot in a second or two, and stopping in the middle of combat to take off your backpack and spend at least a turn, possibly two or three, frantically making perception checks as you try to locate the same aforementioned small item among all the other miscellaneous tools, weapons, and loot you've somehow managed to cram in the backpack. First of all, the Grendemoths were magically engineered for the specific purpose of being "as loyal to their friends as a mother is to her child." As in, they got to skip a lot of steps in evolution. Second of all, having foreseen the genetic problems (mages in the campaign setting are basically scientists who use magic instead of technology, and as such a mage would need to know how the world works in order to use magic at all) which would result from the genetic recombination only taking genes from a single individual, the people who designed the race made it so the genetic code of a Grendemoth contains a whole bunch of recessive genes, any of which could be put into a Grendemoth's offspring. "Daring?" As an individual with high-functioning autism, I'm not entirely sure, but I'm guessing that you mean "daring" as in "too willing to explore things which are taboo in most cultures." I suppose you've got a point, though I must say that the autogamous nature of the Grendemoths is basically to create an in-game explanation for their natural maternal personalities. I'm not familiar with the "asari" race you mentioned... I'll have to look them up. [/QUOTE]
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