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General Tabletop Discussion
*TTRPGs General
Mechanically Differentiating Bows, Crossbows and Slings
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<blockquote data-quote="ydirbut" data-source="post: 5961546" data-attributes="member: 23688"><p>So I'm working on a fantasy heartbreaker, and I'm trying to figure out how I can mechanically differentiate Bows from slings (Crossbows are pretty easy, just make it so that you can only fire every other turn). I don't have any sort of weapon proficiency system, so I can't make it simpler to use. I was thinking of maybe restricting the bow to moving OR firing and allowing the sling to move and fire, making the sling more of a skirmishers weapon, but I don't know how realistic that would be. I was also considering making slings armor piercing than bows ( my setting is more classical than medieval, so I don't think that bows should have as much prominence) So how would you guys differentiate bows from slings?</p></blockquote><p></p>
[QUOTE="ydirbut, post: 5961546, member: 23688"] So I'm working on a fantasy heartbreaker, and I'm trying to figure out how I can mechanically differentiate Bows from slings (Crossbows are pretty easy, just make it so that you can only fire every other turn). I don't have any sort of weapon proficiency system, so I can't make it simpler to use. I was thinking of maybe restricting the bow to moving OR firing and allowing the sling to move and fire, making the sling more of a skirmishers weapon, but I don't know how realistic that would be. I was also considering making slings armor piercing than bows ( my setting is more classical than medieval, so I don't think that bows should have as much prominence) So how would you guys differentiate bows from slings? [/QUOTE]
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