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General Tabletop Discussion
*TTRPGs General
Mechanically Differentiating Bows, Crossbows and Slings
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<blockquote data-quote="Primitive Screwhead" data-source="post: 5961563" data-attributes="member: 20805"><p>For bows vs crossbows my favorite comes from a <a href="http://www.community3e.com/dn/optional_rules/DiscussionofBows.pdf" target="_blank">"Discussion on bows"</a> posted by [MENTION=46684]Tinker[/MENTION] back in 2005ish. Basically these weapons have strength ratings. With a bow, you deal damage based on your own strength or the bows, whichever is lower. For crossbows the damage is always based on the weapon, but higher strength weapons take longer to reload.</p><p></p><p></p><p>With regards to slings, they tend not to be highly featured in settings where bows exist simply because they are not as effective. They do have the advantages of being cheap {to the point of free usually}, ready resupply of ammunition, and readily hidden {hey copper, its just a scarf!}.</p><p></p><p> If I were to add anything, I might add the ability to move one square {5'} as part of the attack to represent the use of full body movement in the release.</p><p></p><p> But more than likely I would leave it as is, relegating the sling to the poor and downtrodden.</p><p></p><p> Oh.. since its been years since I had someone use these, I did have a house rule that slingstones could be specially prepared to deliver touch attack spells... mainly for a players character concept. Not a very overpowered ruling even in 2e!</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 5961563, member: 20805"] For bows vs crossbows my favorite comes from a [url=http://www.community3e.com/dn/optional_rules/DiscussionofBows.pdf]"Discussion on bows"[/url] posted by [MENTION=46684]Tinker[/MENTION] back in 2005ish. Basically these weapons have strength ratings. With a bow, you deal damage based on your own strength or the bows, whichever is lower. For crossbows the damage is always based on the weapon, but higher strength weapons take longer to reload. With regards to slings, they tend not to be highly featured in settings where bows exist simply because they are not as effective. They do have the advantages of being cheap {to the point of free usually}, ready resupply of ammunition, and readily hidden {hey copper, its just a scarf!}. If I were to add anything, I might add the ability to move one square {5'} as part of the attack to represent the use of full body movement in the release. But more than likely I would leave it as is, relegating the sling to the poor and downtrodden. Oh.. since its been years since I had someone use these, I did have a house rule that slingstones could be specially prepared to deliver touch attack spells... mainly for a players character concept. Not a very overpowered ruling even in 2e! [/QUOTE]
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