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General Tabletop Discussion
*TTRPGs General
Mechanically Differentiating Bows, Crossbows and Slings
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<blockquote data-quote="Thalain" data-source="post: 5961649" data-attributes="member: 6690749"><p>The following random ideas are for 3.5/PF if you want to spice up those weapons with a bit of complexity for fun:</p><p></p><p>Slings could receive a bonus to hit and damage from both Dex and Str if taking a full action to make a single attack. You swing a few extra times to gather maximum impact. You could also allow firing a sling while during a charge with an extra +2 to damage. A third idea would be to allow a sling attack as an area attack - 10' radius burst centered on target with 1d4 damage (no bonuses) by loading several smaller stones.</p><p></p><p>Bows chould allow a player to make an extra attack if taking a -2 to hit (even if taking only the single attack action). Bows are fast to shoot if you are willing to sacrifice some accuracy.</p><p></p><p>Crossbows should not allow multiple attacks per round (unless repeating), but consider giving them a built-in bonus to damage and allow half damage if a missed shot would have succeeded as a ranged touch attack (the weapon is very good at piercing armor due to high impact velocity and bolt shape). Heavier crossbows can't be reloaded on the move, so maybe give them a good damage boost over the book. Slow but powerful - a good defense weapon.</p></blockquote><p></p>
[QUOTE="Thalain, post: 5961649, member: 6690749"] The following random ideas are for 3.5/PF if you want to spice up those weapons with a bit of complexity for fun: Slings could receive a bonus to hit and damage from both Dex and Str if taking a full action to make a single attack. You swing a few extra times to gather maximum impact. You could also allow firing a sling while during a charge with an extra +2 to damage. A third idea would be to allow a sling attack as an area attack - 10' radius burst centered on target with 1d4 damage (no bonuses) by loading several smaller stones. Bows chould allow a player to make an extra attack if taking a -2 to hit (even if taking only the single attack action). Bows are fast to shoot if you are willing to sacrifice some accuracy. Crossbows should not allow multiple attacks per round (unless repeating), but consider giving them a built-in bonus to damage and allow half damage if a missed shot would have succeeded as a ranged touch attack (the weapon is very good at piercing armor due to high impact velocity and bolt shape). Heavier crossbows can't be reloaded on the move, so maybe give them a good damage boost over the book. Slow but powerful - a good defense weapon. [/QUOTE]
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