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General Tabletop Discussion
*TTRPGs General
Mechanically Differentiating Bows, Crossbows and Slings
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<blockquote data-quote="delericho" data-source="post: 5961851" data-attributes="member: 22424"><p>The way it works in D&D 3e is reasonably good:</p><p></p><p>Sling: Simple weapon, 1d4+Str damage, decent range, x2 crit. Slow reload - move action. Also, the sling has easy-to-find ammo - in general you should be able to scavenge up suitable stones.</p><p></p><p>Light Crossbow: Simple weapon, 1d8 (no Str) damage, better range, 19-20 crit. Slow reload - move action. And the crossbow needs specialised ammo - you can only replenish while in civilised parts*.</p><p></p><p>Heavy Crossbow: As the light crossbow, but 1d10 damage and an even slower reload.</p><p></p><p>Shortbow: Martial weapon, 1d6 damage (no Str by default), better range, x3 crit. Fast reload. And the bow requires specialised ammo - you can only replenish while in civilised parts*.</p><p></p><p>Longbow: As shortbow, but 1d8 damage and slightly better range.</p><p></p><p>* Okay, a skilled character may be able to build his own. But that takes significant time, which the sling doesn't require.</p><p></p><p>If you don't have any sort of weapon proficiency system, I would advocate dropping the damage dice of the bows by a step - shortbows to 1d6 (no Str) and longbows to 1d8. If you don't have any sort of improved criticals (whether 19-20 ranges, x3 multipliers, or extra dice on a crit), then I would suggest <em>increasing</em> sling damage to 1d6+Str. And if you allow all missile weapons to add Dex to damage (as I do in my own game... incidentally, the same will apply if you allow them all to add Str, or similar), then I would suggest dropping the slow reload for the sling.</p><p></p><p>(And let's face it - tracking ammo is a pain. Better to drop that if we can...)</p><p></p><p>Putting all those options together, I would suggest:</p><p></p><p>Sling: 1d6+Dex damage, decent range.</p><p></p><p>Light crossbow: 1d8+Dex damage, better range, slow reload.</p><p></p><p>Heavy crossbow: As light crossbow, but 1d10 damage and slower reload.</p><p></p><p>Shortbow: 1d4+Dex damage, better range.</p><p></p><p>Longbow: As shortbow, but 1d6 damage.</p><p></p><p>That would seem to give reasonable differentiation - the crossbows are best for pure damage, but they're slow, the bow trades raw damage for range, while the sling is the good middle-of-the-road candidate.</p><p></p><p>That help any?</p></blockquote><p></p>
[QUOTE="delericho, post: 5961851, member: 22424"] The way it works in D&D 3e is reasonably good: Sling: Simple weapon, 1d4+Str damage, decent range, x2 crit. Slow reload - move action. Also, the sling has easy-to-find ammo - in general you should be able to scavenge up suitable stones. Light Crossbow: Simple weapon, 1d8 (no Str) damage, better range, 19-20 crit. Slow reload - move action. And the crossbow needs specialised ammo - you can only replenish while in civilised parts*. Heavy Crossbow: As the light crossbow, but 1d10 damage and an even slower reload. Shortbow: Martial weapon, 1d6 damage (no Str by default), better range, x3 crit. Fast reload. And the bow requires specialised ammo - you can only replenish while in civilised parts*. Longbow: As shortbow, but 1d8 damage and slightly better range. * Okay, a skilled character may be able to build his own. But that takes significant time, which the sling doesn't require. If you don't have any sort of weapon proficiency system, I would advocate dropping the damage dice of the bows by a step - shortbows to 1d6 (no Str) and longbows to 1d8. If you don't have any sort of improved criticals (whether 19-20 ranges, x3 multipliers, or extra dice on a crit), then I would suggest [i]increasing[/i] sling damage to 1d6+Str. And if you allow all missile weapons to add Dex to damage (as I do in my own game... incidentally, the same will apply if you allow them all to add Str, or similar), then I would suggest dropping the slow reload for the sling. (And let's face it - tracking ammo is a pain. Better to drop that if we can...) Putting all those options together, I would suggest: Sling: 1d6+Dex damage, decent range. Light crossbow: 1d8+Dex damage, better range, slow reload. Heavy crossbow: As light crossbow, but 1d10 damage and slower reload. Shortbow: 1d4+Dex damage, better range. Longbow: As shortbow, but 1d6 damage. That would seem to give reasonable differentiation - the crossbows are best for pure damage, but they're slow, the bow trades raw damage for range, while the sling is the good middle-of-the-road candidate. That help any? [/QUOTE]
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