Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Mechanics and Roleplaying
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Irda Ranger" data-source="post: 4251380" data-attributes="member: 1003"><p>Race </p><p>Sub-Class/Build</p><p>Weapon Choice (for Fighters, this matters)</p><p>Skills</p><p>Feats</p><p>Powers</p><p>Equipment</p><p></p><p>Plus, as you say, personality, religiosity, motives, goals, campaign setting, etc.</p><p></p><p>It's sort of a Catch 22 for WotC though, isn't it? You want each character to be unique, but the Fighter has to stay within his role (Defender) and not trample on any of the other Defender's core turf either. Wizards has done such a good job of making the rules transparent that suddenly you realize how small a box you're in. It's not that you're really worse off than before, but now you realize it.</p><p></p><p>To help with the feel of this, I'm encouraging my PCs to pick a non-combat <s>Cliche</s> Role for their character and then define it with Skills. Therefore a Noble might have Diplomacy, History, Insight and Athletics, while a Mob Enforcer might have Streetwise, Intimidation, Bluff and Athletics. Sprinkle with relevant Crafts/Professions (these are free) and you're done. The more you focus on the role your PC plays in the world, the less the mechanical similarities matter.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4251380, member: 1003"] Race Sub-Class/Build Weapon Choice (for Fighters, this matters) Skills Feats Powers Equipment Plus, as you say, personality, religiosity, motives, goals, campaign setting, etc. It's sort of a Catch 22 for WotC though, isn't it? You want each character to be unique, but the Fighter has to stay within his role (Defender) and not trample on any of the other Defender's core turf either. Wizards has done such a good job of making the rules transparent that suddenly you realize how small a box you're in. It's not that you're really worse off than before, but now you realize it. To help with the feel of this, I'm encouraging my PCs to pick a non-combat [S]Cliche[/S] Role for their character and then define it with Skills. Therefore a Noble might have Diplomacy, History, Insight and Athletics, while a Mob Enforcer might have Streetwise, Intimidation, Bluff and Athletics. Sprinkle with relevant Crafts/Professions (these are free) and you're done. The more you focus on the role your PC plays in the world, the less the mechanical similarities matter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Mechanics and Roleplaying
Top