Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Mechanics Balanced? d20 Jedi Classes versus D&D Wizards
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mordane76" data-source="post: 986882" data-attributes="member: 7172"><p><strong>Hygric</strong>: The reason I'd like to do this is because I don't like the power points idea of specific powers that is presented in the PsiHB, and much prefer the Jedi powers and their mechanics (skills, checks, and using your powers actually physically exhausting you).</p><p></p><p><strong>Michael Tree</strong>: Yes -- I think the Jedi Guardian would make a pretty excellent wizard hunter, but I also think that the powers of a Counselor aren't exactly insignificant when compared to a wizard. True, powerful wizards will reach areas of power that a Counselor could never hope for without turning to the Dark Side (for added offensive power), but I think the Counselor makes an excellent diplomatic character (which is its preferred role in the first place), with its access to powerful mind affecting powers.</p><p></p><p><em>Does the Jedi get the same magic item compiment that a D&D character of the same level would get?</em></p><p></p><p>Everyone will have less "magic" items to fall back on -- the setting I'm thinking about doing this in will be a post-modern lower magic setting. I might actually use the Mage AdC from d20 Modern to accentuate this (I've also played around with converting the Jedi classes into AdC for d20 Modern as well).</p><p></p><p><em>Is the Jedi's Deflect ability able to deflect missile weapons and spells which have attack rolls?</em></p><p></p><p>This was something I hadn't considered. I think this would be a very cool idea, and probably would run with this, since it doesn't really require any re-working of the system -- you just use the Deflect mechanics already in the feat.</p><p></p><p><em>Is there clerical healing that could replenish a Jedi's VPs faster than resting?</em></p><p></p><p>See Assumption #2 -- No divine healing magic. So no.</p><p></p><p><strong>Ankh-Morpork Guard</strong>: The only reason I'm taking away the lightsaber is because I'm looking to use the classes in a setting where the technology hasn't reached a level to support lightsabers. In the Dark Side Sourcebook, there are weapons called Sith Blades, which are alchemically treated swords which are as tough as lightsabers (and basically function as such). I've been toying with simply usnig these instead -- it's not a "lightsaber," but it basically does all the things a lightsaber would do. <em>If it acts like a lightsaber, and cuts like a lightsaber...</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Mordane76, post: 986882, member: 7172"] [b]Hygric[/b]: The reason I'd like to do this is because I don't like the power points idea of specific powers that is presented in the PsiHB, and much prefer the Jedi powers and their mechanics (skills, checks, and using your powers actually physically exhausting you). [b]Michael Tree[/b]: Yes -- I think the Jedi Guardian would make a pretty excellent wizard hunter, but I also think that the powers of a Counselor aren't exactly insignificant when compared to a wizard. True, powerful wizards will reach areas of power that a Counselor could never hope for without turning to the Dark Side (for added offensive power), but I think the Counselor makes an excellent diplomatic character (which is its preferred role in the first place), with its access to powerful mind affecting powers. [i]Does the Jedi get the same magic item compiment that a D&D character of the same level would get?[/i] Everyone will have less "magic" items to fall back on -- the setting I'm thinking about doing this in will be a post-modern lower magic setting. I might actually use the Mage AdC from d20 Modern to accentuate this (I've also played around with converting the Jedi classes into AdC for d20 Modern as well). [i]Is the Jedi's Deflect ability able to deflect missile weapons and spells which have attack rolls?[/i] This was something I hadn't considered. I think this would be a very cool idea, and probably would run with this, since it doesn't really require any re-working of the system -- you just use the Deflect mechanics already in the feat. [i]Is there clerical healing that could replenish a Jedi's VPs faster than resting?[/i] See Assumption #2 -- No divine healing magic. So no. [b]Ankh-Morpork Guard[/b]: The only reason I'm taking away the lightsaber is because I'm looking to use the classes in a setting where the technology hasn't reached a level to support lightsabers. In the Dark Side Sourcebook, there are weapons called Sith Blades, which are alchemically treated swords which are as tough as lightsabers (and basically function as such). I've been toying with simply usnig these instead -- it's not a "lightsaber," but it basically does all the things a lightsaber would do. [i]If it acts like a lightsaber, and cuts like a lightsaber...[/i] :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mechanics Balanced? d20 Jedi Classes versus D&D Wizards
Top