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General Tabletop Discussion
*Dungeons & Dragons
Mechanics for a hunt (with the characters being the hunted)
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<blockquote data-quote="hastur_nz" data-source="post: 7141746" data-attributes="member: 40592"><p>Totally agree - if dumped into a foreign environment, with savage beasts chasing them, I think most players would figure "fight now" is the best option, rather than bother trying to run away in a land they don't even know, then you'll be trying to force them to run away with no real choices for the players to be made, maybe just some random dice rolls. So the key is to give them a clear Goal, and meaningful Choices to make in trying to accomplish it. Being D&D, I'm sure it will end up in a fight at some stage, but the choices you allowed your players to make, should dictate the type of fight (if any) that ensues. </p><p></p><p>Good luck, and please do share, personally I'm better on theory than practice when it comes to these kinds of things...</p></blockquote><p></p>
[QUOTE="hastur_nz, post: 7141746, member: 40592"] Totally agree - if dumped into a foreign environment, with savage beasts chasing them, I think most players would figure "fight now" is the best option, rather than bother trying to run away in a land they don't even know, then you'll be trying to force them to run away with no real choices for the players to be made, maybe just some random dice rolls. So the key is to give them a clear Goal, and meaningful Choices to make in trying to accomplish it. Being D&D, I'm sure it will end up in a fight at some stage, but the choices you allowed your players to make, should dictate the type of fight (if any) that ensues. Good luck, and please do share, personally I'm better on theory than practice when it comes to these kinds of things... [/QUOTE]
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Mechanics for a hunt (with the characters being the hunted)
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