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General Tabletop Discussion
*Dungeons & Dragons
Mechanics for an enchanting/maddening fey forest encounter location.
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<blockquote data-quote="Abraxus" data-source="post: 6288094" data-attributes="member: 6674769"><p>Oh great, thanks a lot. I will check that out.</p><p></p><p>@<a href="http://www.enworld.org/forum/member.php?1165-(Psi)SeveredHead" target="_blank">(Psi)SeveredHead</a><span style="color: #3e3e3e"> </span></p><p><span style="color: #3e3e3e"></span></p><p><span style="color: #3e3e3e"></span><span style="color: #3E3E3E">For sure. The Druid enclave is highly elusive and secretive, and has no wish to advertise its specific base of operations to the large powerful human cities around. They are also low in numbers and lack very clear organizational structures. Their predominant focus is in warding and maintaining a vast circle of monoliths in the forest that were built by their much more powerful and knowledgeable</span><span style="color: #3E3E3E"> forebears centuries ago.</span></p><p><span style="color: #3E3E3E">This stone circle focusses and condenses the diffusive natural powers of the land, which initially served to weaken the link between a pantheon of Primordial powers with the Prime Material Plane. This accordingly weakened their Material servants allowing the mortal races to overthrow them.</span></p><p><span style="color: #3E3E3E">The peal of natural power that permeates the area around the stone ring has the secondary effect of warping natural senses and interrupting time and space. It creates a kind of phantasmagoric illlusionary boundary that Fey are attracted to and feel very comfortable within. </span></p><p><span style="color: #3E3E3E"> This has the added benefit of providing a defensive buffer zone for the druids, as most folks are too superstitious to want to delve into this place. Druids and Shamans are much better suited to traversing this region, though even they need to keep their wits about them and are severely disadvantaged by lacking knowledge about the area. This specific region is particularly unstable as the nearby monolith has not been correctly realigned for a long time.</span></p><p> <span style="color: #3E3E3E">[MENTION=42582]pemerton[/MENTION]</span></p><p><span style="color: #3E3E3E">Effects will vary depending on the character in question, and how many saves have been failed, but the following are likely</span></p><p><span style="color: #3E3E3E">1. Feeling more childlike and prone to emotional extremes</span></p><p><span style="color: #3E3E3E">2. Difficulty in focusing on the task/ tendency to want to play and explore the woods/ time dilation</span></p><p><span style="color: #3E3E3E">3. Inability to travel in a straight line, walking in circles</span></p><p><span style="color: #3E3E3E">4. Seeing visions, hysteria</span></p><p><span style="color: #3E3E3E"></span></p><p><span style="color: #3E3E3E">The Drow has very low wisdom, so will be quite vulnerable - yet still warded by spell resistance so should be able to hold his own. </span></p><p><span style="color: #3E3E3E">The Warlock is likely to lose control of her personality, giving way to the dark urges of the Power that has blessed her and perhaps acting possessed. She is hiding a great deal about herself from the other characters so will need to Concentrate hard if the chips go down, in order not to let clues about her true nature slip.</span></p><p><span style="color: #3E3E3E"></span></p><p><span style="color: #3E3E3E"></span></p><p><span style="color: #3E3E3E">So I am thinking about using the Sanity Mechanic here. Heroes of Horror's depravity rules seem a bit too severe and long term to be very viable - and this isn't really about corruption anyway.</span></p><p><span style="color: #3E3E3E"></span></p><p><span style="color: #3E3E3E"></span></p><p><span style="color: #3E3E3E"></span></p><p><span style="color: #3E3E3E"></span></p><p><span style="color: #3E3E3E"></span></p><p><span style="color: #3E3E3E"></span></p><p><span style="color: #3E3E3E"></span></p></blockquote><p></p>
[QUOTE="Abraxus, post: 6288094, member: 6674769"] Oh great, thanks a lot. I will check that out. @[URL="http://www.enworld.org/forum/member.php?1165-(Psi)SeveredHead"](Psi)SeveredHead[/URL][COLOR=#3e3e3e] [/COLOR][COLOR=#3E3E3E]For sure. The Druid enclave is highly elusive and secretive, and has no wish to advertise its specific base of operations to the large powerful human cities around. They are also low in numbers and lack very clear organizational structures. Their predominant focus is in warding and maintaining a vast circle of monoliths in the forest that were built by their much more powerful and knowledgeable[/COLOR][COLOR=#3E3E3E] forebears centuries ago.[/COLOR] [COLOR=#3E3E3E]This stone circle focusses and condenses the diffusive natural powers of the land, which initially served to weaken the link between a pantheon of Primordial powers with the Prime Material Plane. This accordingly weakened their Material servants allowing the mortal races to overthrow them.[/COLOR] [COLOR=#3E3E3E]The peal of natural power that permeates the area around the stone ring has the secondary effect of warping natural senses and interrupting time and space. It creates a kind of phantasmagoric illlusionary boundary that Fey are attracted to and feel very comfortable within. [/COLOR] [COLOR=#3E3E3E] This has the added benefit of providing a defensive buffer zone for the druids, as most folks are too superstitious to want to delve into this place. Druids and Shamans are much better suited to traversing this region, though even they need to keep their wits about them and are severely disadvantaged by lacking knowledge about the area. This specific region is particularly unstable as the nearby monolith has not been correctly realigned for a long time. [MENTION=42582]pemerton[/MENTION] Effects will vary depending on the character in question, and how many saves have been failed, but the following are likely 1. Feeling more childlike and prone to emotional extremes 2. Difficulty in focusing on the task/ tendency to want to play and explore the woods/ time dilation 3. Inability to travel in a straight line, walking in circles 4. Seeing visions, hysteria The Drow has very low wisdom, so will be quite vulnerable - yet still warded by spell resistance so should be able to hold his own. The Warlock is likely to lose control of her personality, giving way to the dark urges of the Power that has blessed her and perhaps acting possessed. She is hiding a great deal about herself from the other characters so will need to Concentrate hard if the chips go down, in order not to let clues about her true nature slip. So I am thinking about using the Sanity Mechanic here. Heroes of Horror's depravity rules seem a bit too severe and long term to be very viable - and this isn't really about corruption anyway. [/COLOR] [/QUOTE]
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Mechanics for an enchanting/maddening fey forest encounter location.
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