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General Tabletop Discussion
*TTRPGs General
Mechanics for spell failure & consequences
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<blockquote data-quote="GMMichael" data-source="post: 8050401" data-attributes="member: 6685730"><p>Not entirely true - in D&D the spell failure roll is on the target, not the caster. Typical failures are that a spell does half damage, or nothing at all (ha on you, spell-caster!).</p><p></p><p>In Modos RPG, the spell failure rules are a little different*:</p><table style='width: 100%'><tr><td>403</td><td>Magic Minimum Contest</td><td>A magic contest result below 1 subjects a magic user to Spell Failure, and the magic actions used up to that point are lost. 002, 003, 011, 402 <br /> </td></tr><tr><td>413</td><td>Spell Failure</td><td>When a magic contest is 0, a Spell Mishap occurs. A contest of -1 to -4 results in no effect. A contest of -5 to -8 results in no effect, and the caster must pay the MP cost. A contest below -8 causes d8 physical damage to the magic user, the magic user must pay the MP cost, and the GM imposes a harmful effect related to the Power Effect. 002, 003, 011, 402, 403, 404</td></tr><tr><td>414</td><td>Spell Mishap</td><td>An unfavorable, but minor power effect described by the magic user, with an MP cost of 1, and subject to GM approval. Especially unfavorable spell mishaps can earn a hero point. 000, 114, 404, 407</td></tr></table><p>* It's a modular game, so the GM can use any spell mishap module she wants. Like this one I just made up.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 8050401, member: 6685730"] Not entirely true - in D&D the spell failure roll is on the target, not the caster. Typical failures are that a spell does half damage, or nothing at all (ha on you, spell-caster!). In Modos RPG, the spell failure rules are a little different*: [TABLE] [TR] [TD]403[/TD] [TD]Magic Minimum Contest[/TD] [TD]A magic contest result below 1 subjects a magic user to Spell Failure, and the magic actions used up to that point are lost. 002, 003, 011, 402 [/TD] [/TR] [TR] [TD]413[/TD] [TD]Spell Failure[/TD] [TD]When a magic contest is 0, a Spell Mishap occurs. A contest of -1 to -4 results in no effect. A contest of -5 to -8 results in no effect, and the caster must pay the MP cost. A contest below -8 causes d8 physical damage to the magic user, the magic user must pay the MP cost, and the GM imposes a harmful effect related to the Power Effect. 002, 003, 011, 402, 403, 404[/TD] [/TR] [TR] [TD]414[/TD] [TD]Spell Mishap[/TD] [TD]An unfavorable, but minor power effect described by the magic user, with an MP cost of 1, and subject to GM approval. Especially unfavorable spell mishaps can earn a hero point. 000, 114, 404, 407[/TD] [/TR] [/TABLE] * It's a modular game, so the GM can use any spell mishap module she wants. Like this one I just made up. [/QUOTE]
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