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General Tabletop Discussion
*TTRPGs General
Mechanics for spell failure & consequences
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<blockquote data-quote="uzirath" data-source="post: 8050607" data-attributes="member: 8495"><p>It's been a while since I've played <a href="https://dungeon-world.com/" target="_blank">Dungeon World</a>, but its basic mechanic holds true for spells. Depending on your die roll, you might achieve a total success, a partial success (success with complications), or a failure. In the latter two categories, various things can happen. For example, if you're playing a wizard and you roll a partial success, you (the player) get to choose between the following complications: </p><ol> <li data-xf-list-type="ol">You draw unwelcome attention or put yourself in a spot. The GM will tell you how.</li> <li data-xf-list-type="ol">The spell disturbs the fabric of reality as it is cast—take -1 ongoing to cast a spell until the next time you Prepare Spells.</li> <li data-xf-list-type="ol">After it is cast, the spell is forgotten. You cannot cast the spell again until you prepare spells.</li> </ol><p>If you roll a failure (rather than a partial success), the GM gets to make a soft or hard move. This should follow from the fiction, but need not only affect your character. An example might be a wizard casting sleep and having it affect the rest of the party instead of the monsters.</p></blockquote><p></p>
[QUOTE="uzirath, post: 8050607, member: 8495"] It's been a while since I've played [URL='https://dungeon-world.com/']Dungeon World[/URL], but its basic mechanic holds true for spells. Depending on your die roll, you might achieve a total success, a partial success (success with complications), or a failure. In the latter two categories, various things can happen. For example, if you're playing a wizard and you roll a partial success, you (the player) get to choose between the following complications: [LIST=1] [*]You draw unwelcome attention or put yourself in a spot. The GM will tell you how. [*]The spell disturbs the fabric of reality as it is cast—take -1 ongoing to cast a spell until the next time you Prepare Spells. [*]After it is cast, the spell is forgotten. You cannot cast the spell again until you prepare spells. [/LIST] If you roll a failure (rather than a partial success), the GM gets to make a soft or hard move. This should follow from the fiction, but need not only affect your character. An example might be a wizard casting sleep and having it affect the rest of the party instead of the monsters. [/QUOTE]
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