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General Tabletop Discussion
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Mechanics for spell failure & consequences
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<blockquote data-quote="Ath'kethin" data-source="post: 8050807" data-attributes="member: 6798775"><p>The 2nd Edition AD&D psionics system was based originally on the proficiency system; each time a character used a power they had to make a check. Each power also included two variant effect: one for perfect success and one for catastrophic failure. We ran many games back in the day that used that system in place of the standard magic rules.</p><p></p><p>NOTE: a revision to 2e psionics switched the mechanical aspects of these powers from the proficiency system to the combat system, but the allowance for the critical success and failure didn't really change.</p><p></p><p>There is a 5e supplement on DMsGuild that emulates this psionic system for 5e; you can find it here: <a href="https://www.dmsguild.com/product/242474/A-Classic-Psionic-System-for-5e" target="_blank">A Classic Psionic System for 5e - Dungeon Masters Guild | Dungeon Masters Guild</a>. It's a little rules-heavy for 5e, but any system that incorporates critical success and failure for magic is pretty much going to be.</p></blockquote><p></p>
[QUOTE="Ath'kethin, post: 8050807, member: 6798775"] The 2nd Edition AD&D psionics system was based originally on the proficiency system; each time a character used a power they had to make a check. Each power also included two variant effect: one for perfect success and one for catastrophic failure. We ran many games back in the day that used that system in place of the standard magic rules. NOTE: a revision to 2e psionics switched the mechanical aspects of these powers from the proficiency system to the combat system, but the allowance for the critical success and failure didn't really change. There is a 5e supplement on DMsGuild that emulates this psionic system for 5e; you can find it here: [URL="https://www.dmsguild.com/product/242474/A-Classic-Psionic-System-for-5e"]A Classic Psionic System for 5e - Dungeon Masters Guild | Dungeon Masters Guild[/URL]. It's a little rules-heavy for 5e, but any system that incorporates critical success and failure for magic is pretty much going to be. [/QUOTE]
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