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General Tabletop Discussion
*Pathfinder & Starfinder
mechanics of building fortifications?
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<blockquote data-quote="howandwhy99" data-source="post: 6197824" data-attributes="member: 3192"><p>OD&D included sample fortifications. So did a lot of early D&D. I think 3.0 had a book on strongholds too. And a few during the d20 boom era. There were also plenty of books written outside of D&D throughout RPG history on building castles and kingdoms. </p><p></p><ul> <li data-xf-list-type="ul">Think in terms of materials used. Solids, gases, and liquids. Stone walls, airy passageways, and a well to the water table below are all pretty common. </li> <li data-xf-list-type="ul">Common inhabitants include fungi and other plants, insects, rodents, and plenty of actual CR-level monster challenges depending on food supplies within or nearby.</li> <li data-xf-list-type="ul">Remember, traditional underground dungeons are fortifications too, but not all are created by monsters. Some are simply cave systems commonly created by liquids like water or magma.</li> <li data-xf-list-type="ul">Intelligent monsters build traps, defenses (like barricades, doors, and locks), escape routes, memories and/or drawn maps of their lair. </li> <li data-xf-list-type="ul">All living things capable of movement wander for the supplies they need to survive. If water dries up, they need to find another source. Same with food, air, and basic shelter from environmental challenges. </li> <li data-xf-list-type="ul">Built fortifications are usually also built to control and shape the environment. This means defense and removal of exterior environmental challenges. Cold, heat, rain, snow, diseases, and usually lots of other creatures too.</li> <li data-xf-list-type="ul">Culture includes a race or tribe's specific fortification designs. If they could build rockets and a moon base, they would. If they know how to build huts from the trees in the jungle, they will use those. If they know how to cut rock and mix mortar, they will build stone walls. And so on. </li> <li data-xf-list-type="ul">Even when you are done creating your fortifications, once the game starts they will change. The creatures who live within will change and will change their building as needed. Perhaps they learn new techniques. Or now they are Mule-Folk, not the humans from before. Or perhaps it is simply a bear and the environment is no longer staved off and creeps back in. </li> </ul></blockquote><p></p>
[QUOTE="howandwhy99, post: 6197824, member: 3192"] OD&D included sample fortifications. So did a lot of early D&D. I think 3.0 had a book on strongholds too. And a few during the d20 boom era. There were also plenty of books written outside of D&D throughout RPG history on building castles and kingdoms. [LIST] [*]Think in terms of materials used. Solids, gases, and liquids. Stone walls, airy passageways, and a well to the water table below are all pretty common. [*]Common inhabitants include fungi and other plants, insects, rodents, and plenty of actual CR-level monster challenges depending on food supplies within or nearby. [*]Remember, traditional underground dungeons are fortifications too, but not all are created by monsters. Some are simply cave systems commonly created by liquids like water or magma. [*]Intelligent monsters build traps, defenses (like barricades, doors, and locks), escape routes, memories and/or drawn maps of their lair. [*]All living things capable of movement wander for the supplies they need to survive. If water dries up, they need to find another source. Same with food, air, and basic shelter from environmental challenges. [*]Built fortifications are usually also built to control and shape the environment. This means defense and removal of exterior environmental challenges. Cold, heat, rain, snow, diseases, and usually lots of other creatures too. [*]Culture includes a race or tribe's specific fortification designs. If they could build rockets and a moon base, they would. If they know how to build huts from the trees in the jungle, they will use those. If they know how to cut rock and mix mortar, they will build stone walls. And so on. [*]Even when you are done creating your fortifications, once the game starts they will change. The creatures who live within will change and will change their building as needed. Perhaps they learn new techniques. Or now they are Mule-Folk, not the humans from before. Or perhaps it is simply a bear and the environment is no longer staved off and creeps back in. [/LIST] [/QUOTE]
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