Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Mechanics of D&D/d20
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Drawmack" data-source="post: 399103" data-attributes="member: 4981"><p><span style="color: white"></span></p><p><span style="color: white">The grim -n- gritty battle system handles this issue very nicely. It makes the modifiers smaller and everything is an opposed roll instead of just going against your opponents AC. So if someone has a high defense bonus they are still hard to hit. </span></p><p><span style="color: white"></span></p><p><span style="color: white">As far as the commoners arm wrestling problem that you mentioned there is an intrinsic 8 point spread that must be covered. There are 400 possible die rolls (20^2 little set theory) when two people are rolling d20s against each other. Only rolls where the stronger commoner rolls 12 or less can be tied or beaten by the weaker commoner. Also the weaker commoner has to roll at least a 9 in order to tie the stronger commoner's 1. So we have a situation where the set has reduced to (12 * 11) 132 combinations possible combinations with enough of a spread that the weaker commoner can win. Now take into account that half of those rolls acctually have the stronger commoner with the higher score and you have (132/2) 66 possibilities that leave weaker commoner winning. So the chances of the weaker commoner winning are (66 * .25) 16.5%. This means that the payoff should be in the neighborhood of 6 times the bet if the weaker commoner wins. There is always a chance that the weaker commoner could win. Maybe the stronger commoner is hung over, not taking the challenge seriously, drunk, etc. This seems pretty realistic to me.</span></p><p><span style="color: white"></span></p></blockquote><p></p>
[QUOTE="Drawmack, post: 399103, member: 4981"] [color=white] The grim -n- gritty battle system handles this issue very nicely. It makes the modifiers smaller and everything is an opposed roll instead of just going against your opponents AC. So if someone has a high defense bonus they are still hard to hit. As far as the commoners arm wrestling problem that you mentioned there is an intrinsic 8 point spread that must be covered. There are 400 possible die rolls (20^2 little set theory) when two people are rolling d20s against each other. Only rolls where the stronger commoner rolls 12 or less can be tied or beaten by the weaker commoner. Also the weaker commoner has to roll at least a 9 in order to tie the stronger commoner's 1. So we have a situation where the set has reduced to (12 * 11) 132 combinations possible combinations with enough of a spread that the weaker commoner can win. Now take into account that half of those rolls acctually have the stronger commoner with the higher score and you have (132/2) 66 possibilities that leave weaker commoner winning. So the chances of the weaker commoner winning are (66 * .25) 16.5%. This means that the payoff should be in the neighborhood of 6 times the bet if the weaker commoner wins. There is always a chance that the weaker commoner could win. Maybe the stronger commoner is hung over, not taking the challenge seriously, drunk, etc. This seems pretty realistic to me. [/color] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mechanics of D&D/d20
Top