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<blockquote data-quote="Psion" data-source="post: 399171" data-attributes="member: 172"><p>No, you are allowing it by applying the system blindly; the system does not state "use a straight roll-off for arm-wrestling". You assume that you would roll off an arm wrestle using the normal opposed roll system. I wouldn't. The system is useful but it is also simple; you can't apply it without using your brain. Were it not so, we would be flipping through the book for every specific implementation. As it is, the d20-roll is used to resolve a rather uncertain situation.</p><p></p><p>There are two possibilities here</p><p></p><p>First, you can just use the take ten rules -- the person with the higher strength always wins; resolve ties with a roll-off, perhaps using Con instead.</p><p></p><p>Second, when you have big differences, you can also make that difference more marked by requiring multiple rolls. For example, here's a quick arm wresling system:</p><p></p><p>Each character rolls a strength check. If a character rolls 10 more than his opponent, he wins instantly. If a character wins 3 more checks than his opponent, he also wins. You could throw con rolls in here, too.</p><p></p><p></p><p></p><p>This isn't really true. Take a look at what you are really seeing here. The d20 roll has precisely the same impact at low levels at high levels. If you have a +0 modifier, a DC that is 21 beyond your modifier is as much beyond your ability as it is for a DC that is 21 beyond the modifier of a high level character who has a +25 modifier. The difference here is what DCs are challenging for a particular character; A DC 21 is beyond the first character and a DC 46 is beyond the second character. It is up the the DM (with a little guidance) to set the DC of tasks.</p><p></p><p>What you are seeing here is a design principle of D&D: <em>levels are more important than attributes</em>. D&D has always been a game where a sufficiently skilled human could take on giants; this sort of design is implicit in such heroic fantasy.</p><p></p><p></p><p></p><p>I'm not sure what you are talking about. If you mean due to their sheer skill -- well duh! Of course a god of the forge isn't going to have a problem forging a sword.</p><p></p><p>If you are talking about the divine ability to roll 20s for all things -- no. That is a special ability of deities and a significant boon at that. It is not because "there's no point." There is still a point when it comes to epic tasks.</p><p></p><p></p><p></p><p>I'm not seeing the logical support for this statement.</p><p></p><p>Your <em>3e</em> campaigns? My 3e campaign is still steaming along nicely at 17th level -- it's just a matter of matching the challenge to the character.</p><p></p><p>Earlier editions, my campaigns broke down around 13th level -- but that was due to the scaling (or lack thereof) in earlier editions and has little to do with the d20.</p></blockquote><p></p>
[QUOTE="Psion, post: 399171, member: 172"] No, you are allowing it by applying the system blindly; the system does not state "use a straight roll-off for arm-wrestling". You assume that you would roll off an arm wrestle using the normal opposed roll system. I wouldn't. The system is useful but it is also simple; you can't apply it without using your brain. Were it not so, we would be flipping through the book for every specific implementation. As it is, the d20-roll is used to resolve a rather uncertain situation. There are two possibilities here First, you can just use the take ten rules -- the person with the higher strength always wins; resolve ties with a roll-off, perhaps using Con instead. Second, when you have big differences, you can also make that difference more marked by requiring multiple rolls. For example, here's a quick arm wresling system: Each character rolls a strength check. If a character rolls 10 more than his opponent, he wins instantly. If a character wins 3 more checks than his opponent, he also wins. You could throw con rolls in here, too. This isn't really true. Take a look at what you are really seeing here. The d20 roll has precisely the same impact at low levels at high levels. If you have a +0 modifier, a DC that is 21 beyond your modifier is as much beyond your ability as it is for a DC that is 21 beyond the modifier of a high level character who has a +25 modifier. The difference here is what DCs are challenging for a particular character; A DC 21 is beyond the first character and a DC 46 is beyond the second character. It is up the the DM (with a little guidance) to set the DC of tasks. What you are seeing here is a design principle of D&D: [i]levels are more important than attributes[/i]. D&D has always been a game where a sufficiently skilled human could take on giants; this sort of design is implicit in such heroic fantasy. I'm not sure what you are talking about. If you mean due to their sheer skill -- well duh! Of course a god of the forge isn't going to have a problem forging a sword. If you are talking about the divine ability to roll 20s for all things -- no. That is a special ability of deities and a significant boon at that. It is not because "there's no point." There is still a point when it comes to epic tasks. I'm not seeing the logical support for this statement. Your [i]3e[/i] campaigns? My 3e campaign is still steaming along nicely at 17th level -- it's just a matter of matching the challenge to the character. Earlier editions, my campaigns broke down around 13th level -- but that was due to the scaling (or lack thereof) in earlier editions and has little to do with the d20. [/QUOTE]
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