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General Tabletop Discussion
*Pathfinder & Starfinder
Mechanics of Death aka How have you died?
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<blockquote data-quote="Caliber" data-source="post: 4834830" data-attributes="member: 1310"><p>I guess I'm one of those other side guys, for whom death seems to lie in every corner, and who the reaper stalks like an overprotective mother-in-law. </p><p></p><p>In my Wednesday night game I've probably died 9 or 10 times personally, tying with one other player, with everyone else ranging from 3 to 6 or so. </p><p></p><p>In my Thursday game (I DM this one) I've killed one player twice, with most of the rest of the group once. </p><p></p><p>A lot of times these deaths are TPKs, or more accurately, near TPKs, where all but one or two characters die. I'm trying to think of some times when we only lost one or two, lets see what I can come up with ...</p><p></p><p>Low level Druid - ran up next to two Needlefang Drake swarms, was tripped and attacked. Started his turn, was attacked by the swarm aura, dropped to negative bloody instantly. </p><p></p><p>Mid level Rogue - Feystepped behind enemy lines, promptly dropped unconscious. Bled out, always further than 5 from the healers (who were too busy trying to keep the rest of us alive anyway)</p><p></p><p>Low level Rogue - crit two or three times in a row without healing; instant negative bloody.</p><p></p><p>Mid level Swordmage - wrapping up tough fight, low HP. Walks into hazard which instantly kills him (out of the party's sight at that ... they still wonder whatever happened to that guy who went into the smoke and never came out ...)</p><p></p><p>Ongoing damage can be a culprit, but I think the vast majority of our deaths are from failing too many death ticks. Healers run out of healing, second winds are used up, and getting over to stabilize the dying just isn't always possible, with monsters pushing, pulling, slowing, and immobilizing people.</p></blockquote><p></p>
[QUOTE="Caliber, post: 4834830, member: 1310"] I guess I'm one of those other side guys, for whom death seems to lie in every corner, and who the reaper stalks like an overprotective mother-in-law. In my Wednesday night game I've probably died 9 or 10 times personally, tying with one other player, with everyone else ranging from 3 to 6 or so. In my Thursday game (I DM this one) I've killed one player twice, with most of the rest of the group once. A lot of times these deaths are TPKs, or more accurately, near TPKs, where all but one or two characters die. I'm trying to think of some times when we only lost one or two, lets see what I can come up with ... Low level Druid - ran up next to two Needlefang Drake swarms, was tripped and attacked. Started his turn, was attacked by the swarm aura, dropped to negative bloody instantly. Mid level Rogue - Feystepped behind enemy lines, promptly dropped unconscious. Bled out, always further than 5 from the healers (who were too busy trying to keep the rest of us alive anyway) Low level Rogue - crit two or three times in a row without healing; instant negative bloody. Mid level Swordmage - wrapping up tough fight, low HP. Walks into hazard which instantly kills him (out of the party's sight at that ... they still wonder whatever happened to that guy who went into the smoke and never came out ...) Ongoing damage can be a culprit, but I think the vast majority of our deaths are from failing too many death ticks. Healers run out of healing, second winds are used up, and getting over to stabilize the dying just isn't always possible, with monsters pushing, pulling, slowing, and immobilizing people. [/QUOTE]
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Mechanics of Death aka How have you died?
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