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General Tabletop Discussion
*Pathfinder & Starfinder
Mechanics of Death aka How have you died?
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<blockquote data-quote="Markn" data-source="post: 4834979" data-attributes="member: 21827"><p>This is a fantastic list and this is exactly how our group plays. We use the Bloodied value as the benchmark for healing from our leaders. Things can turn sour ever so quickly if you let your HPs drop much more than that. Plus, being bloodied is a state that any character is supposed to know in game so in our group instead of asking how many HPs a character has, we just ask who is bloodied and determine healing based on that. We quickly found out that if you let your HPs drop to a quarter or less without spending resources to heal, people will drop and could die. Out of the 3 deaths we had, particularly the mind flayer death of reaching for 0 HPs, the cleric was dazed, had one action and had to decide if he healed the guy with the Mind Flayer on him or do something to help himself. He decided NOT to heal that character and it wound up being that characters death. Leaders have to perform a role, and if they don't do that regularly, then someone else should be playing the leader.</p><p></p><p>As Karinsdad said, groups have to work together and that isn't necessarily best done by attacking a creature.</p><p></p><p>KarinDad, Caliber, I have a question for you - When in the area of multiple Auras from multiple creatures, do you combine the damage? Lets use Needlefang Drake swarms and Hell Hounds as two examples. This is one area where I think many groups play differently and I think is worth discussion.</p><p></p><p>And by all means, keep it coming with the death stories. I think this is great!</p></blockquote><p></p>
[QUOTE="Markn, post: 4834979, member: 21827"] This is a fantastic list and this is exactly how our group plays. We use the Bloodied value as the benchmark for healing from our leaders. Things can turn sour ever so quickly if you let your HPs drop much more than that. Plus, being bloodied is a state that any character is supposed to know in game so in our group instead of asking how many HPs a character has, we just ask who is bloodied and determine healing based on that. We quickly found out that if you let your HPs drop to a quarter or less without spending resources to heal, people will drop and could die. Out of the 3 deaths we had, particularly the mind flayer death of reaching for 0 HPs, the cleric was dazed, had one action and had to decide if he healed the guy with the Mind Flayer on him or do something to help himself. He decided NOT to heal that character and it wound up being that characters death. Leaders have to perform a role, and if they don't do that regularly, then someone else should be playing the leader. As Karinsdad said, groups have to work together and that isn't necessarily best done by attacking a creature. KarinDad, Caliber, I have a question for you - When in the area of multiple Auras from multiple creatures, do you combine the damage? Lets use Needlefang Drake swarms and Hell Hounds as two examples. This is one area where I think many groups play differently and I think is worth discussion. And by all means, keep it coming with the death stories. I think this is great! [/QUOTE]
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Mechanics of Death aka How have you died?
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