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Mechanics of Death aka How have you died?
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<blockquote data-quote="UltimaGabe" data-source="post: 4834994" data-attributes="member: 16019"><p>My group's first 4e campaign is going to be ending in a week or so (at 12th level- it's been going on weekly for about six months). There have only been two PC deaths the entire campaign, although there have been many, many, MANY close calls (just the last battle, for example, TWO PCs were in negatives and had failed two death saves before a party member was able to jam a potion down their throat). Both of the deaths were in the same battle, actually, and they both contributed to the story quite a bit.</p><p></p><p>An enemy warlock with a group of orcs had gotten us in a chokepoint we had encountered in a previous adventure. We were walking down a hallway, where there was a door right on the other side of a pit trap- so the Ranger and Warlord were back a ways on one end of the pit, and the two defenders were right up facing the door. Once the door was opened, there was a flood of orcs (which we couldn't get past because of how small the doorway was, and the fact that there were five or six of them all covering the entryway. Meanwhile, the Warlock on the far end of the room was free to blast us defenders all he wanted. The Warlord was mostly ineffective, due to the fact he's a melee character, and the Ranger wasn't able to do much damage to the Warlock because of the fact that he could easily move out of sight every other turn (and the turns he was in view, he had concealment).</p><p></p><p>By the time we had managed to get most of the orcs out of the way, the Warlord went down (on the other side of the pit). I, the Fighter, having the best Heal skill, decided that assuming I could jump over the pit (which was easy, I had to roll a 3 or 4 to make it) it would be best for me to stabilize the Warlord, since he was close to running out of death saves. Well, I rolled a 1 on my athletics check, fell and took some damage. I climbed back up, stabilized the warlord, and got back to the fray, but by the time I got there the Paladin had already gone down.</p><p></p><p>The Ranger took out the last of the orcs, and I charged the Warlock (hoping to lock him down with my Combat challenge). He took my hits, and kept blasting. It got down to a point where one more hit would kill either of us- I attacked him, and missed. He attacked me, and critted me in the face with an Eldritch Blast. I was at 1 or 2 hit points, and his hit did enough damage to bring me exactly to negative bloodied.</p><p></p><p>Meanwhile, the Paladin failed all of his death saves. The Warlock, before teleporting away (as the Ranger was about to kill him) took one final shot at the downed Warlord, and thankfully rolled a natural 1 (or else the Warlord would have been toast). And he was gone, both defenders dead, a leader unconscious, and a striker left to carry everyone back to town.</p></blockquote><p></p>
[QUOTE="UltimaGabe, post: 4834994, member: 16019"] My group's first 4e campaign is going to be ending in a week or so (at 12th level- it's been going on weekly for about six months). There have only been two PC deaths the entire campaign, although there have been many, many, MANY close calls (just the last battle, for example, TWO PCs were in negatives and had failed two death saves before a party member was able to jam a potion down their throat). Both of the deaths were in the same battle, actually, and they both contributed to the story quite a bit. An enemy warlock with a group of orcs had gotten us in a chokepoint we had encountered in a previous adventure. We were walking down a hallway, where there was a door right on the other side of a pit trap- so the Ranger and Warlord were back a ways on one end of the pit, and the two defenders were right up facing the door. Once the door was opened, there was a flood of orcs (which we couldn't get past because of how small the doorway was, and the fact that there were five or six of them all covering the entryway. Meanwhile, the Warlock on the far end of the room was free to blast us defenders all he wanted. The Warlord was mostly ineffective, due to the fact he's a melee character, and the Ranger wasn't able to do much damage to the Warlock because of the fact that he could easily move out of sight every other turn (and the turns he was in view, he had concealment). By the time we had managed to get most of the orcs out of the way, the Warlord went down (on the other side of the pit). I, the Fighter, having the best Heal skill, decided that assuming I could jump over the pit (which was easy, I had to roll a 3 or 4 to make it) it would be best for me to stabilize the Warlord, since he was close to running out of death saves. Well, I rolled a 1 on my athletics check, fell and took some damage. I climbed back up, stabilized the warlord, and got back to the fray, but by the time I got there the Paladin had already gone down. The Ranger took out the last of the orcs, and I charged the Warlock (hoping to lock him down with my Combat challenge). He took my hits, and kept blasting. It got down to a point where one more hit would kill either of us- I attacked him, and missed. He attacked me, and critted me in the face with an Eldritch Blast. I was at 1 or 2 hit points, and his hit did enough damage to bring me exactly to negative bloodied. Meanwhile, the Paladin failed all of his death saves. The Warlock, before teleporting away (as the Ranger was about to kill him) took one final shot at the downed Warlord, and thankfully rolled a natural 1 (or else the Warlord would have been toast). And he was gone, both defenders dead, a leader unconscious, and a striker left to carry everyone back to town. [/QUOTE]
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