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General Tabletop Discussion
*Pathfinder & Starfinder
Mechanics of Death aka How have you died?
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<blockquote data-quote="Nebulous" data-source="post: 4837288" data-attributes="member: 31465"><p>Just one death so far, with a rogue trying to go toe-to-toe with Irontooth. There have been several times where PCs failed two death saving throws and were teetering at the brink of death, but even that has been uncommon. In general, i'm of the opinion that PC death in 4e is very rare unless there is a streak of really bad luck or the DM has crafted an unfair encounter. With a group that works well together and knows their tactics, and a healer who keeps on top of the healing, 4e parties are lethal killing machines.</p><p></p><p>In the near future i'm going to try some house rules where some monsters will have -50% hit points and +50% damage. My theory is that the longer slogfests will vanish and combat speed up, with the side effect of monsters not using their Bloodied powers often (or at all) while PCs will drop to negative much faster. I also think it will alleviate some of the "Hey, let's fight this out!" mentallity of 4e where nearly every encounter is expected to end in a fight (in our games anyway) and it might interject some "Uh, let's find a way to avoid this battle."</p></blockquote><p></p>
[QUOTE="Nebulous, post: 4837288, member: 31465"] Just one death so far, with a rogue trying to go toe-to-toe with Irontooth. There have been several times where PCs failed two death saving throws and were teetering at the brink of death, but even that has been uncommon. In general, i'm of the opinion that PC death in 4e is very rare unless there is a streak of really bad luck or the DM has crafted an unfair encounter. With a group that works well together and knows their tactics, and a healer who keeps on top of the healing, 4e parties are lethal killing machines. In the near future i'm going to try some house rules where some monsters will have -50% hit points and +50% damage. My theory is that the longer slogfests will vanish and combat speed up, with the side effect of monsters not using their Bloodied powers often (or at all) while PCs will drop to negative much faster. I also think it will alleviate some of the "Hey, let's fight this out!" mentallity of 4e where nearly every encounter is expected to end in a fight (in our games anyway) and it might interject some "Uh, let's find a way to avoid this battle." [/QUOTE]
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Mechanics of Death aka How have you died?
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