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General Tabletop Discussion
*Pathfinder & Starfinder
Mechanics of Death aka How have you died?
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<blockquote data-quote="fba827" data-source="post: 4837621" data-attributes="member: 807"><p>Let's see .... (we have rotating DMs and campaigns, so all of this is from different campaign-dm combinations)</p><p></p><p>Two deaths (same fight) by ongoing damage *and* outside of line of effect and line of sight so the warlord in the group was unable to inspire them. (It was a story-arc climactic fight, not just "a regular fight")</p><p></p><p>one death from a massive damage when a PC got himself seperated and cornered by an NPC who was out for revenge against that specific PC (that PC killed her family, and then got himself separated from the group during downtime in the city, so it was a solo PC in the fight)</p><p></p><p>one death from 3 failed saves (our group was split due to absent players so we had no defender or leader, the remaining 3 of us were 2 strikers and a controller not built for being focused targets). The PC went down and then failed 3 saves since the other 2 needed to keep busy trying to keep themselves alive</p><p></p><p>one death because the player was no longer going to be in the group so the PC became an NPC and ended up dieing for story reasons. but i don't think that counts since was an NPC at the time of death.</p><p></p><p></p><p><u>Summation:</u></p><p>so, yeah, all of our deaths (both massive damage and failed saves) so far can be said to be the result of the party not being it's full group at the time (either isolated from one another or unable to help one another).</p></blockquote><p></p>
[QUOTE="fba827, post: 4837621, member: 807"] Let's see .... (we have rotating DMs and campaigns, so all of this is from different campaign-dm combinations) Two deaths (same fight) by ongoing damage *and* outside of line of effect and line of sight so the warlord in the group was unable to inspire them. (It was a story-arc climactic fight, not just "a regular fight") one death from a massive damage when a PC got himself seperated and cornered by an NPC who was out for revenge against that specific PC (that PC killed her family, and then got himself separated from the group during downtime in the city, so it was a solo PC in the fight) one death from 3 failed saves (our group was split due to absent players so we had no defender or leader, the remaining 3 of us were 2 strikers and a controller not built for being focused targets). The PC went down and then failed 3 saves since the other 2 needed to keep busy trying to keep themselves alive one death because the player was no longer going to be in the group so the PC became an NPC and ended up dieing for story reasons. but i don't think that counts since was an NPC at the time of death. [u]Summation:[/u] so, yeah, all of our deaths (both massive damage and failed saves) so far can be said to be the result of the party not being it's full group at the time (either isolated from one another or unable to help one another). [/QUOTE]
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Community
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Mechanics of Death aka How have you died?
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