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General Tabletop Discussion
*Pathfinder & Starfinder
Mechanics of Death aka How have you died?
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<blockquote data-quote="Markn" data-source="post: 4837735" data-attributes="member: 21827"><p>I can certainly vouch for players not wanting to use "only" their second wind. Most players in our group are loath to use them. Part of it is because it is a standard action and the other part is that it is less efficent than using them with a Leaders healing power. Our group tends to use Second Winds when we are split up or have many people taking a lot of damage and the leader simply can't get to everyone. </p><p></p><p>Fact is, healing surges are a limited commodity. Games were the story is the driver forces players to want to get the most out of each healing surge. More healing will mean less surges used and at the end of a long day of fighting it may mean having that extra surge to save you from death. </p><p></p><p>Personally, I would like to see a form of healing that does not use healing surges, but perhaps is not as optimal as the hit points gained from a healing surge just to address the issue. I know I can house rule it but I think its something the 4e designers may want to address.</p></blockquote><p></p>
[QUOTE="Markn, post: 4837735, member: 21827"] I can certainly vouch for players not wanting to use "only" their second wind. Most players in our group are loath to use them. Part of it is because it is a standard action and the other part is that it is less efficent than using them with a Leaders healing power. Our group tends to use Second Winds when we are split up or have many people taking a lot of damage and the leader simply can't get to everyone. Fact is, healing surges are a limited commodity. Games were the story is the driver forces players to want to get the most out of each healing surge. More healing will mean less surges used and at the end of a long day of fighting it may mean having that extra surge to save you from death. Personally, I would like to see a form of healing that does not use healing surges, but perhaps is not as optimal as the hit points gained from a healing surge just to address the issue. I know I can house rule it but I think its something the 4e designers may want to address. [/QUOTE]
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Mechanics of Death aka How have you died?
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