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*Pathfinder & Starfinder
Mechanics of Death aka How have you died?
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<blockquote data-quote="Iron Sky" data-source="post: 4862216" data-attributes="member: 60965"><p>Just remembered a couple more near-deaths.</p><p></p><p>In our 16-level campaign, there were two more near-death fights, each when only 3 of our regular 5 players were there.</p><p></p><p>One was level 8 or so (that I wasn't there for, but heard about), featuring the cleric, rogue, and warlock vs a red dragon. The cleric was tanking, using all his heals on himself while everyone else threw out as much damage as they could. The cleric ran out of healing surges( ! it was the only fight of the day) and was dropped, the rogue dropped in a round or two after that.</p><p></p><p>The warlock managed to hit-and-run for a couple rounds and dropped the dragon with the last attack before the dragon would have reached him, then ran up and stabilized the others who were still making death saves.</p><p></p><p></p><p>About level 9 or 10, again there were three of us, this time cleric, rogue, ranger vs a Eye of Flame beholder. It was a 20' high room and our primary ranged attacker (the warlock) wasn't there, so my TWF ranger was using his puny bow attacks. A pair of crits on the cleric (one on the beholder's turn, then again on the start of the cleric's turn - with 10 fire vulnerability) dropped the cleric.</p><p></p><p>My ranger dragged him behind a pillar and fed him a potion while the rogue distracted the beholder by charging out, leaping, and attacking it, then getting dropped (with 10 fire vulnerability and ongoing damage).</p><p></p><p>While the cleric ran over to heal the rogue, bloodied and <em>still</em> taking ongoing damage himself, my ranger charged in to draw the beholder's attention, critting and killing it, then being dropped by it's death-explosion.</p><p></p><p>The cleric got the rogue up, then failed his save and dropped to his ongoing damage. The rogue ran over and stabalized my ranger at a failed death save or two (and still ongoing damage), then we both ran over and poured a potion into the cleric. </p><p></p><p>Oh, another reason why the party didn't have many people dropped over it's 16-level run: everyone carried at least 5 healing potions at all times and everyone with enough dex has quick draw, for those single minor-action self-heals.</p><p></p><p></p><p>In Scales of War, the three of us (Avenger, Cleric, Sorcerer) picked up the game again just before the fight at the base of the Monestary in Bordrin's Watch. Forgetting that I only had 1 healing surge left on my Avenger, I charged in, caught 1 heal, then was dropped due to lack of surges. The cleric managed to get over and drop a CLW on me, then was dropped himself.</p><p></p><p>My avenger got up, critted the Orog with an encounter power, then was dropped again, leaving the Sorcerer against 4 orcs and the orog. The DM remembered that the NPC Paladin Khalid was still there and had him wake up while the Sorcerer was taking on the orcs. Both my avenger and the cleric made death saves at two strikes before Khalid stabilized us.</p><p></p><p>The sorcerer finished off all 5 enemies on his own and wasn't even bloodied when he killed the last one!</p><p></p><p>Note: We figured out that 3 level 3 PCs were worth roughly the same amount of "encounter monster xp" as 5 level 1 PCs, so just started higher level rather than adjust all the encounters.</p><p></p><p></p><p>Another random note, in all the above campaigns, I've only seen a nat 20 rolled on a death save once and the was by my ranger who had already used his second wind...</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 4862216, member: 60965"] Just remembered a couple more near-deaths. In our 16-level campaign, there were two more near-death fights, each when only 3 of our regular 5 players were there. One was level 8 or so (that I wasn't there for, but heard about), featuring the cleric, rogue, and warlock vs a red dragon. The cleric was tanking, using all his heals on himself while everyone else threw out as much damage as they could. The cleric ran out of healing surges( ! it was the only fight of the day) and was dropped, the rogue dropped in a round or two after that. The warlock managed to hit-and-run for a couple rounds and dropped the dragon with the last attack before the dragon would have reached him, then ran up and stabilized the others who were still making death saves. About level 9 or 10, again there were three of us, this time cleric, rogue, ranger vs a Eye of Flame beholder. It was a 20' high room and our primary ranged attacker (the warlock) wasn't there, so my TWF ranger was using his puny bow attacks. A pair of crits on the cleric (one on the beholder's turn, then again on the start of the cleric's turn - with 10 fire vulnerability) dropped the cleric. My ranger dragged him behind a pillar and fed him a potion while the rogue distracted the beholder by charging out, leaping, and attacking it, then getting dropped (with 10 fire vulnerability and ongoing damage). While the cleric ran over to heal the rogue, bloodied and [I]still[/I] taking ongoing damage himself, my ranger charged in to draw the beholder's attention, critting and killing it, then being dropped by it's death-explosion. The cleric got the rogue up, then failed his save and dropped to his ongoing damage. The rogue ran over and stabalized my ranger at a failed death save or two (and still ongoing damage), then we both ran over and poured a potion into the cleric. Oh, another reason why the party didn't have many people dropped over it's 16-level run: everyone carried at least 5 healing potions at all times and everyone with enough dex has quick draw, for those single minor-action self-heals. In Scales of War, the three of us (Avenger, Cleric, Sorcerer) picked up the game again just before the fight at the base of the Monestary in Bordrin's Watch. Forgetting that I only had 1 healing surge left on my Avenger, I charged in, caught 1 heal, then was dropped due to lack of surges. The cleric managed to get over and drop a CLW on me, then was dropped himself. My avenger got up, critted the Orog with an encounter power, then was dropped again, leaving the Sorcerer against 4 orcs and the orog. The DM remembered that the NPC Paladin Khalid was still there and had him wake up while the Sorcerer was taking on the orcs. Both my avenger and the cleric made death saves at two strikes before Khalid stabilized us. The sorcerer finished off all 5 enemies on his own and wasn't even bloodied when he killed the last one! Note: We figured out that 3 level 3 PCs were worth roughly the same amount of "encounter monster xp" as 5 level 1 PCs, so just started higher level rather than adjust all the encounters. Another random note, in all the above campaigns, I've only seen a nat 20 rolled on a death save once and the was by my ranger who had already used his second wind... [/QUOTE]
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