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General Tabletop Discussion
*Pathfinder & Starfinder
Mechanics of Death aka How have you died?
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<blockquote data-quote="Storminator" data-source="post: 4863584" data-attributes="member: 305"><p>One more session, one more death. That brings us up to 3, and we're 23 XP short of 5th level.</p><p></p><p>This one was nearly a TPK... again... we're chasing wererats in the sewers, managing to set off all the traps in addition to starting encounters the hard way. I think the one rat we captured alerted the rest to our presence, because they had a nasty surprise for us.</p><p></p><p>Two brutes and an elite skirmisher in a small room, with some Blast Patch right outside the door. We all run and leap over the patch and burst into the room, where upon the skirmisher drops the portcullis style door, closing off the room (with the Warlord still outside), and setting off a Stinking Cloud trap. Holy sweet bejesus is Stinking Cloud nasty. The monsters in the room couldn't hit to save their souls, and the team tooled them. My cleric and the fighter took on the skirmisher, who was guarding the mechanism to raise the door. It took a few rounds to kill him, and the Stinking Cloud was tearing up everyone on the team. Even after we killed the skirmisher, we had to winch the door open, then run and cross the Blast Patch - that was trouble with the unconscious characters. We used all the Healing Words, all the Inspiring Words, all the healing potions... a least a couple Second Winds. The rogue, dragging the wizard, dropped from the fumes in the last square of the effect, leaving the wounded wizard in the effect, where he died at negative bloodied and 2 failed death saves. My cleric, who could have triggered the wizard's Second Wind, was holding the winch up inside the room, as far from the wizard as possible.</p><p></p><p>PS</p></blockquote><p></p>
[QUOTE="Storminator, post: 4863584, member: 305"] One more session, one more death. That brings us up to 3, and we're 23 XP short of 5th level. This one was nearly a TPK... again... we're chasing wererats in the sewers, managing to set off all the traps in addition to starting encounters the hard way. I think the one rat we captured alerted the rest to our presence, because they had a nasty surprise for us. Two brutes and an elite skirmisher in a small room, with some Blast Patch right outside the door. We all run and leap over the patch and burst into the room, where upon the skirmisher drops the portcullis style door, closing off the room (with the Warlord still outside), and setting off a Stinking Cloud trap. Holy sweet bejesus is Stinking Cloud nasty. The monsters in the room couldn't hit to save their souls, and the team tooled them. My cleric and the fighter took on the skirmisher, who was guarding the mechanism to raise the door. It took a few rounds to kill him, and the Stinking Cloud was tearing up everyone on the team. Even after we killed the skirmisher, we had to winch the door open, then run and cross the Blast Patch - that was trouble with the unconscious characters. We used all the Healing Words, all the Inspiring Words, all the healing potions... a least a couple Second Winds. The rogue, dragging the wizard, dropped from the fumes in the last square of the effect, leaving the wounded wizard in the effect, where he died at negative bloodied and 2 failed death saves. My cleric, who could have triggered the wizard's Second Wind, was holding the winch up inside the room, as far from the wizard as possible. PS [/QUOTE]
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Mechanics of Death aka How have you died?
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