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Mechanics of foretelling the future
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<blockquote data-quote="Li Shenron" data-source="post: 5974894" data-attributes="member: 1465"><p>I don't know any system dealing with this, but what kind of "mechanics" could help? I would think that it is mostly a matter of the DM winging it to make the foretelling plausible and later match the events with it.</p><p></p><p>I would also keep in mind a couple of ideas that might be handy:</p><p></p><p>- keep the form hazy: this is exactly what all real-world foretellers do, they give predictions so vague that almost certainly will happen ("you will have problems but eventually you'll overcome them"), although I wouldn't keep them <em>that</em> vague because RPG players are generally smart enough... Thus I'd make <em>true</em> predictions on what's ahead in the campaign, but retain a certain level of vagueness so that the details can change easily</p><p></p><p>- sprinkle with precise details: this sound the opposite of the previous point, but I mean that you can add <em>a couple</em> of precise but nearly irrelevant details to the foretelling, something that you'll have no trouble make it happen (e.g. which weapon the BBEG will use against you, what weather will be when the final battle starts etc.)</p><p></p><p>- what they discover will happen: try if you can to really make it really happen, what they are told, even if it requires some heavy winging; in the extreme case (e.g. foretelling a PC's death) try to build up tension and then really kill the PC (but ask the player if he's ok with it), not by cheating tho just with fairly regular in-game events but focus some hard challenge against him, <em>but </em>if he makes it alive by playing it very well then start a spin-off story that he's managed to cheat death and this opens up new campaign scenarios </p><p></p><p>NOTE: this is an extreme example that probably won't ever happen (unless perhaps the PC specifically asks to know how he will die) just to say that if you do use foretelling in your game, then you must make it mean something and be ready to pay the cost. Otherwise just don't use it, if you are not willing to make it work... But sometimes it might happen to have a player challenging the DM like that, and my suggestion is ask him (both in-character and OoC) if he understands the risks, and then make the foretelling happen, otherwise the whole foretelling thing becomes some sort of joke...</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5974894, member: 1465"] I don't know any system dealing with this, but what kind of "mechanics" could help? I would think that it is mostly a matter of the DM winging it to make the foretelling plausible and later match the events with it. I would also keep in mind a couple of ideas that might be handy: - keep the form hazy: this is exactly what all real-world foretellers do, they give predictions so vague that almost certainly will happen ("you will have problems but eventually you'll overcome them"), although I wouldn't keep them [I]that[/I] vague because RPG players are generally smart enough... Thus I'd make [I]true[/I] predictions on what's ahead in the campaign, but retain a certain level of vagueness so that the details can change easily - sprinkle with precise details: this sound the opposite of the previous point, but I mean that you can add [I]a couple[/I] of precise but nearly irrelevant details to the foretelling, something that you'll have no trouble make it happen (e.g. which weapon the BBEG will use against you, what weather will be when the final battle starts etc.) - what they discover will happen: try if you can to really make it really happen, what they are told, even if it requires some heavy winging; in the extreme case (e.g. foretelling a PC's death) try to build up tension and then really kill the PC (but ask the player if he's ok with it), not by cheating tho just with fairly regular in-game events but focus some hard challenge against him, [I]but [/I]if he makes it alive by playing it very well then start a spin-off story that he's managed to cheat death and this opens up new campaign scenarios NOTE: this is an extreme example that probably won't ever happen (unless perhaps the PC specifically asks to know how he will die) just to say that if you do use foretelling in your game, then you must make it mean something and be ready to pay the cost. Otherwise just don't use it, if you are not willing to make it work... But sometimes it might happen to have a player challenging the DM like that, and my suggestion is ask him (both in-character and OoC) if he understands the risks, and then make the foretelling happen, otherwise the whole foretelling thing becomes some sort of joke... [/QUOTE]
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