Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Mechanics of Revived Settings; your thoughts?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tales and Chronicles" data-source="post: 7386789" data-attributes="member: 6871653"><p>I think you got the right ideas. I hope, if setting material is released one day, its more than a book of refluff. I can reluff, you can refluff, everybody can do it for free. The thing is, settings are more than just refluff of the PHB. Some kitchen sink setting can be based on the PHB and works just fine with just a little added flavor. Some dont work that way. If I'm to ban half the PHB and refluff the other half while being forced to discuss the whys of those changes with players new to the setting, its not worth it.</p><p></p><p>I also dont think the need to balance things out and restrict class bloat is a good excuse. Sure, if you want to make the players options of Darksun 100% compatible with the rest of the product line, it may be problematic. But, if they make a book of options compatible only at the base rules level, it wont be a problem. Sure the system still play mostly the same, but options cant be mined from multiple source because they wont fit. Like in nobody tries to bring PHB races or classes in my Middle-Earth game because they use the Middle-Earth PHB where all options fitting the setting is assembled. The games still plays the same, but it has new rules that are reflected in the class abilities, which makes them a poor fit for more generic setting. I could see something like this:</p><p></p><p>Players options:</p><p>-New <strong>Backgrounds </strong>for each city and some for the races of the waste (having a PHB outlander that can gather food easily breaks the theme)</p><p><strong>Races of Athas</strong></p><p>- Athasian humans (sub-race city dwellers and people of the waste)</p><p>- Elfs</p><p>- Halfing</p><p>- Dwarves (regular and Mul)</p><p>- Kreen</p><p>- Half-Giant</p><p><strong>New Classes</strong> </p><p>Warrior (fighter)</p><p>- Gladiator</p><p>- Weapon Master</p><p>- Battlemind (1/3 psi caster)</p><p></p><p>Barbarian</p><p>- Slayer (breaks weapon and people)</p><p>- Dervish (Dual-wield mobile barb)</p><p>- Desert totem (refluffed from the PHB)</p><p></p><p>Channeler (Warlock-like, people who draws power from other entities)</p><p>- Pact of the Sorcerer Kings (City specific invocations)</p><p>- Pact of Fire and Smoke (Small modifications to the Fiend warlock could do)</p><p>- Pact of Rain (water themed warlock with healing powers)</p><p>- Pact of Sand and Dust (Wind and stone based warlock)</p><p></p><p>Rogue</p><p>-Minstrel (Mix Whisper bard and assassin 1/3 caster, you're good)</p><p>-Brute (str-based rogue)</p><p>-Duelist (arena rogue)</p><p>-Raider (desert survival rogue)</p><p></p><p>Arcanist</p><p>- Wizard per PHB, no arcane recovery</p><p>- Defilers and Preservers: new rules. Metamagic to all caster, but fueled by Defiling. Risk of Taint (may kill character after a time).</p><p></p><p>Mystic</p><p>- Wilder</p><p>- Scion (nobleborn psion)</p><p>- Ardent</p><p></p><p><strong>New rules</strong></p><p>- Item breaking</p><p>- New travel and survival rules</p><p>- New feats: Race feats, wild talents, combat maneuvers</p><p>- Spells of the Dying World: adapted spell lists with new spells that interact with some new rules.</p><p></p><p>That's it for the player part. The rest of the book could be for Dm:</p><p>- Brief history</p><p>- How to challenge survival, exemple of hazard and travel encounters.</p><p>- Bestiary</p><p>- Plug-in powers to add to already existing monster to get the Dark sun feel.</p><p></p><p>That would make for a nice book. Though I understand their fear of splitting the market.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7386789, member: 6871653"] I think you got the right ideas. I hope, if setting material is released one day, its more than a book of refluff. I can reluff, you can refluff, everybody can do it for free. The thing is, settings are more than just refluff of the PHB. Some kitchen sink setting can be based on the PHB and works just fine with just a little added flavor. Some dont work that way. If I'm to ban half the PHB and refluff the other half while being forced to discuss the whys of those changes with players new to the setting, its not worth it. I also dont think the need to balance things out and restrict class bloat is a good excuse. Sure, if you want to make the players options of Darksun 100% compatible with the rest of the product line, it may be problematic. But, if they make a book of options compatible only at the base rules level, it wont be a problem. Sure the system still play mostly the same, but options cant be mined from multiple source because they wont fit. Like in nobody tries to bring PHB races or classes in my Middle-Earth game because they use the Middle-Earth PHB where all options fitting the setting is assembled. The games still plays the same, but it has new rules that are reflected in the class abilities, which makes them a poor fit for more generic setting. I could see something like this: Players options: -New [B]Backgrounds [/B]for each city and some for the races of the waste (having a PHB outlander that can gather food easily breaks the theme) [B]Races of Athas[/B] - Athasian humans (sub-race city dwellers and people of the waste) - Elfs - Halfing - Dwarves (regular and Mul) - Kreen - Half-Giant [B]New Classes[/B] Warrior (fighter) - Gladiator - Weapon Master - Battlemind (1/3 psi caster) Barbarian - Slayer (breaks weapon and people) - Dervish (Dual-wield mobile barb) - Desert totem (refluffed from the PHB) Channeler (Warlock-like, people who draws power from other entities) - Pact of the Sorcerer Kings (City specific invocations) - Pact of Fire and Smoke (Small modifications to the Fiend warlock could do) - Pact of Rain (water themed warlock with healing powers) - Pact of Sand and Dust (Wind and stone based warlock) Rogue -Minstrel (Mix Whisper bard and assassin 1/3 caster, you're good) -Brute (str-based rogue) -Duelist (arena rogue) -Raider (desert survival rogue) Arcanist - Wizard per PHB, no arcane recovery - Defilers and Preservers: new rules. Metamagic to all caster, but fueled by Defiling. Risk of Taint (may kill character after a time). Mystic - Wilder - Scion (nobleborn psion) - Ardent [B]New rules[/B] - Item breaking - New travel and survival rules - New feats: Race feats, wild talents, combat maneuvers - Spells of the Dying World: adapted spell lists with new spells that interact with some new rules. That's it for the player part. The rest of the book could be for Dm: - Brief history - How to challenge survival, exemple of hazard and travel encounters. - Bestiary - Plug-in powers to add to already existing monster to get the Dark sun feel. That would make for a nice book. Though I understand their fear of splitting the market. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mechanics of Revived Settings; your thoughts?
Top