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General Tabletop Discussion
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Mechanics of Revived Settings; your thoughts?
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<blockquote data-quote="AmerginLiath" data-source="post: 7386952" data-attributes="member: 777"><p>Not a point on specific mechanics, but in general mechanics. Describing the various points of developed settings in 5e might mean developing some of the area that we’re stressed more early one but haven’t seen the expansion of races and classes: factions and feats. I don’t play AL, but I know the faction rules for tabletop haven’t been developed as fully as they should (like background, they promised to be a cool way of defining the character outside of race and class with a minimum of mechanics and without interrupting level progression). Likewise, 5e feats never got the point that the play test and designer discussions suggested based around their larger “size,” being a silo for who what used to be some of the old Prestige Classes (remember that these larger feats were actually called Specialties in the early tests). Rather than add a bevy of new subclasses that would in many ways replicate existing ones or call for complicated multiclassing schemes out of tradition, lean heavy into setting-specific factions and create new feats (here’s where I’d be more willing to see more feats with further requirements as well; still not feats chains, simply feats built toward higher level characters and designed as such).</p><p></p><p>For a specific example, take Dragonlance (my own setting of choice). I wouldn’t make a Knight of Solamnia class/subclass, but rather a faction open to certain classes and characters but only awarding knighthood more narrowly. I’m not certain that any feats are needed here (the faction would define who is eligible for what level of knighthood, but the knighthood wouldn’t confer specific new powers). By comparison, completing the Test of High Sorcery is perfect for having its own feat (the WoHS themselves being a faction of the three sets of robes), including the rules on Moon Magic and perhaps the classic chosen bonus to a school of spells within that feat (the Test usually being taken around third level, so awarding the fourth-level ASI at its completion works).</p></blockquote><p></p>
[QUOTE="AmerginLiath, post: 7386952, member: 777"] Not a point on specific mechanics, but in general mechanics. Describing the various points of developed settings in 5e might mean developing some of the area that we’re stressed more early one but haven’t seen the expansion of races and classes: factions and feats. I don’t play AL, but I know the faction rules for tabletop haven’t been developed as fully as they should (like background, they promised to be a cool way of defining the character outside of race and class with a minimum of mechanics and without interrupting level progression). Likewise, 5e feats never got the point that the play test and designer discussions suggested based around their larger “size,” being a silo for who what used to be some of the old Prestige Classes (remember that these larger feats were actually called Specialties in the early tests). Rather than add a bevy of new subclasses that would in many ways replicate existing ones or call for complicated multiclassing schemes out of tradition, lean heavy into setting-specific factions and create new feats (here’s where I’d be more willing to see more feats with further requirements as well; still not feats chains, simply feats built toward higher level characters and designed as such). For a specific example, take Dragonlance (my own setting of choice). I wouldn’t make a Knight of Solamnia class/subclass, but rather a faction open to certain classes and characters but only awarding knighthood more narrowly. I’m not certain that any feats are needed here (the faction would define who is eligible for what level of knighthood, but the knighthood wouldn’t confer specific new powers). By comparison, completing the Test of High Sorcery is perfect for having its own feat (the WoHS themselves being a faction of the three sets of robes), including the rules on Moon Magic and perhaps the classic chosen bonus to a school of spells within that feat (the Test usually being taken around third level, so awarding the fourth-level ASI at its completion works). [/QUOTE]
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