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General Tabletop Discussion
*Dungeons & Dragons
Mechanics of Revived Settings; your thoughts?
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<blockquote data-quote="DammitVictor" data-source="post: 7389650" data-attributes="member: 6750908"><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p></p><p>For <strong>Planescape</strong>, the most important rules are Faction allegiance and Power of Belief. For Factions, something like you track your Affinity to all of them (for mundane faction rules), and pick one Faction whose Allegiance grants you phenomenal cosmic powers and an itty-bitty living space. <em>Power of Belief</em>, I would probably just dramatically expand on the Inspiration rules.</p><p> </p><p>I would <em>simplify the hell</em> out of the spell adjustments on different Planes, and nix the bizarre Cleric nerfs. (Like, seriously, what did TSR have <em>against</em> Clerics, anyway?)</p><p></p><p>Which leaves the player's options. All planetouched need reprinted, and all of them need subraces. Matter of fact, given the myriad possibilities, I'd have every planetouched pick <em>two subraces</em>, including the option of being... <em>double</em> planetouched. Gith race with the obvious subraces. Bariaur and Rogue Modron, maybe Bladeling and Khaasta. Adapt some of the kits from <em>Planewalker's Handbook</em> to subclasses.</p></blockquote><p></p>
[QUOTE="DammitVictor, post: 7389650, member: 6750908"] :( For [b]Planescape[/b], the most important rules are Faction allegiance and Power of Belief. For Factions, something like you track your Affinity to all of them (for mundane faction rules), and pick one Faction whose Allegiance grants you phenomenal cosmic powers and an itty-bitty living space. [i]Power of Belief[/i], I would probably just dramatically expand on the Inspiration rules. I would [i]simplify the hell[/i] out of the spell adjustments on different Planes, and nix the bizarre Cleric nerfs. (Like, seriously, what did TSR have [i]against[/i] Clerics, anyway?) Which leaves the player's options. All planetouched need reprinted, and all of them need subraces. Matter of fact, given the myriad possibilities, I'd have every planetouched pick [i]two subraces[/i], including the option of being... [i]double[/i] planetouched. Gith race with the obvious subraces. Bariaur and Rogue Modron, maybe Bladeling and Khaasta. Adapt some of the kits from [i]Planewalker's Handbook[/i] to subclasses. [/QUOTE]
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Mechanics of Revived Settings; your thoughts?
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