Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Mechanics of Revived Settings; your thoughts?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Patrick McGill" data-source="post: 7390523" data-attributes="member: 6749334"><p>So I'm pretty happy with the way things stand with settings in 5e right now because I really enjoy converting on the fly. I have mentioned my Al-Qadim game on this forum before, it went for many sessions (I think to level 9 or 10?) and we had a blast. I wrote up backgrounds, a Station optional rule, and an equipment/item list and I didn't really feel like I needed anything else that I couldn't just whip up <em> in media res</em> (like monsters or magic items). I will say, though, that the PCs were all foreign ajami magically brought to Zakhara, so I didn't need to worry about new class mechanics. In an official release, I would want sha'ir as a school of magic for wizards (warlock might work but frankly I see them more as INT based scholars) and elemental sorcerers (Kobold has a GREAT one in their Deep Magic series though). The other "kits" in Al-Qadim: Arabian Adventures I made into the backgrounds (like mamelukes, barbers, slaves, al-badia nomads, etc) or connected to PHB backgrounds (like urchin to beggar, sailor to corsair, hermit to mystic, entertainer to rawan, etc.) they just worked better that way.</p><p></p><p>If the WotC Genies granted me a wish, I'd wish for a box-set or large book for a reimagined Birthright complete with setting and rules modules to layer on top of the base game - or a Paizo style adventure path set up for a re-imagined Dragonlance story-line expanding and changing some things for modern audiences and to smooth some of the sillier elements to be less hyperbolic. (By this I mean making the kender and gnomes something more than walking punch lines.) I doubt either of these two things will ever happen, however, though I don't lose sleep over it.</p><p></p><p>My guess is we're going to keep getting campaign setting information presented in large-form adventures as we have been getting now, and WotC has no plans to do any proper Campaign Setting books because the hybrid book approach seems to be working for them. I expect Planescape to be the next non-FR jaunt (and it will surely be connected, using Faerun as a starting point in that adventure).</p></blockquote><p></p>
[QUOTE="Patrick McGill, post: 7390523, member: 6749334"] So I'm pretty happy with the way things stand with settings in 5e right now because I really enjoy converting on the fly. I have mentioned my Al-Qadim game on this forum before, it went for many sessions (I think to level 9 or 10?) and we had a blast. I wrote up backgrounds, a Station optional rule, and an equipment/item list and I didn't really feel like I needed anything else that I couldn't just whip up [I] in media res[/I] (like monsters or magic items). I will say, though, that the PCs were all foreign ajami magically brought to Zakhara, so I didn't need to worry about new class mechanics. In an official release, I would want sha'ir as a school of magic for wizards (warlock might work but frankly I see them more as INT based scholars) and elemental sorcerers (Kobold has a GREAT one in their Deep Magic series though). The other "kits" in Al-Qadim: Arabian Adventures I made into the backgrounds (like mamelukes, barbers, slaves, al-badia nomads, etc) or connected to PHB backgrounds (like urchin to beggar, sailor to corsair, hermit to mystic, entertainer to rawan, etc.) they just worked better that way. If the WotC Genies granted me a wish, I'd wish for a box-set or large book for a reimagined Birthright complete with setting and rules modules to layer on top of the base game - or a Paizo style adventure path set up for a re-imagined Dragonlance story-line expanding and changing some things for modern audiences and to smooth some of the sillier elements to be less hyperbolic. (By this I mean making the kender and gnomes something more than walking punch lines.) I doubt either of these two things will ever happen, however, though I don't lose sleep over it. My guess is we're going to keep getting campaign setting information presented in large-form adventures as we have been getting now, and WotC has no plans to do any proper Campaign Setting books because the hybrid book approach seems to be working for them. I expect Planescape to be the next non-FR jaunt (and it will surely be connected, using Faerun as a starting point in that adventure). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Mechanics of Revived Settings; your thoughts?
Top