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General Tabletop Discussion
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Mechanics of Revived Settings; your thoughts?
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<blockquote data-quote="Coroc" data-source="post: 7392640" data-attributes="member: 6895991"><p>[MENTION=6906155]Paul Farquhar[/MENTION] I think [MENTION=7635]Remathilis[/MENTION] does not differ between fluff aka examples of commonly used or rarely used ingredients for D&D: (tiefling race, sci fi laserweapon) and real mechanics: attributes rolls etc.</p><p></p><p>Also in the Core books there is several material stated explicitely as being optional, even Gnome race for PCs.</p><p>Also there is a heavy recommendation to change every rule that you and/or your Players do not like in your homebrew.</p><p>Apart from organized play there is no need at all for any fluff rule (liek playable race) to apply in a given setting, only if you make mechanical differences in your homebrew then it becomes important to communicate These and be aware of how they might afflict game Balance.</p><p></p><p>There are numerous other examples where These Basics apply even if you stay true to the core rules.</p><p>e.g. </p><p>-druid summoning (any animal? No, the DM has the last word),</p><p>-Magic items (not needed for Balance, would [MENTION=6906155]Paul Farquhar[/MENTION] insist at least 1 of each Magic item exists in any given game world?),</p><p>-Magicians spells, ok a wizard may Chose 2 spells per Level, but is it granted somewhere he finds scrolls for all other spells he desires to inscribe them for a complete spellbook?</p><p>-Is it also the plight of Wizrads to include every Monster in the Monster Manual into every game world? that might become difficult, with water dwellers on Athas.</p><p></p><p>etc. etc. It is a question of interpreting the philosophy and intent in a way but i still feel better without "everything goes must apply to all worlds"</p><p></p><p>There might be a good game idea to have some PC who is not regular appear in another world, heck, maybe a whole Group of "Aliens" but that is just one idea for a campaign and not the Standard imho.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7392640, member: 6895991"] [MENTION=6906155]Paul Farquhar[/MENTION] I think [MENTION=7635]Remathilis[/MENTION] does not differ between fluff aka examples of commonly used or rarely used ingredients for D&D: (tiefling race, sci fi laserweapon) and real mechanics: attributes rolls etc. Also in the Core books there is several material stated explicitely as being optional, even Gnome race for PCs. Also there is a heavy recommendation to change every rule that you and/or your Players do not like in your homebrew. Apart from organized play there is no need at all for any fluff rule (liek playable race) to apply in a given setting, only if you make mechanical differences in your homebrew then it becomes important to communicate These and be aware of how they might afflict game Balance. There are numerous other examples where These Basics apply even if you stay true to the core rules. e.g. -druid summoning (any animal? No, the DM has the last word), -Magic items (not needed for Balance, would [MENTION=6906155]Paul Farquhar[/MENTION] insist at least 1 of each Magic item exists in any given game world?), -Magicians spells, ok a wizard may Chose 2 spells per Level, but is it granted somewhere he finds scrolls for all other spells he desires to inscribe them for a complete spellbook? -Is it also the plight of Wizrads to include every Monster in the Monster Manual into every game world? that might become difficult, with water dwellers on Athas. etc. etc. It is a question of interpreting the philosophy and intent in a way but i still feel better without "everything goes must apply to all worlds" There might be a good game idea to have some PC who is not regular appear in another world, heck, maybe a whole Group of "Aliens" but that is just one idea for a campaign and not the Standard imho. [/QUOTE]
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