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General Tabletop Discussion
*Dungeons & Dragons
Mechanics of Revived Settings; your thoughts?
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<blockquote data-quote="Remathilis" data-source="post: 7392762" data-attributes="member: 7635"><p>Jeremy Crawford diagrees with you.</p><p></p><p><a href="https://twitter.com/JeremyECrawford/status/558363349549711360?s=19" target="_blank">https://twitter.com/JeremyECrawford/status/558363349549711360?s=19</a></p><p></p><p></p><p></p><p>I'm not convinced you've read 5e. It most certainly it built in the bones of 3e and incorporates elements of 4e in it (tieflings, dragonborn and warlocks being the obvious ones). Large amounts of 5e have direct lineage from 3e and 4e. </p><p></p><p></p><p></p><p>TSR is dead, and so is it's business practices. WotC has owned and run D&D for 18 years now and will do for the foreseeable future. I think what WotC has done is far more important than what TSR did.</p><p></p><p>You want a Metamophisis Alpha? That it's going to be a d20 game, not a D&D setting. </p><p></p><p></p><p></p><p>Forgotten Realms uses all the core classes in the PHB. </p><p>Greyhawk uses all the core classes in the PHB.</p><p>Dragonlance uses all the core classes in the PHB.</p><p>Eberron uses all the core classes in the PHB.</p><p>Ravenloft uses all the core classes in the PHB. </p><p></p><p>By your logic, Forgotten Realms = Greyhawk = Dragonlance = Eberron = Ravenloft. </p><p></p><p>Nevermind that each could have unique subclasses, different places in society, or even minor tweaks. Nevermind that they can all fit in the setting with only minor adjustments. Nevermind the fact the DM can still remove them from his version of the setting. If you allow all the core classes in the PHB, you're playing Forgotten Realms. </p><p></p><p></p><p></p><p>Variations are good. You can achieve variations without banning large chunks of the PHB. Cutting isn't the only way to make a setting. If you want to run your home game on Faerun using only human fighters, you're welcome to. But the official d settings published should attempt to use as much of the PHB options as they can.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7392762, member: 7635"] Jeremy Crawford diagrees with you. [url]https://twitter.com/JeremyECrawford/status/558363349549711360?s=19[/url] I'm not convinced you've read 5e. It most certainly it built in the bones of 3e and incorporates elements of 4e in it (tieflings, dragonborn and warlocks being the obvious ones). Large amounts of 5e have direct lineage from 3e and 4e. TSR is dead, and so is it's business practices. WotC has owned and run D&D for 18 years now and will do for the foreseeable future. I think what WotC has done is far more important than what TSR did. You want a Metamophisis Alpha? That it's going to be a d20 game, not a D&D setting. Forgotten Realms uses all the core classes in the PHB. Greyhawk uses all the core classes in the PHB. Dragonlance uses all the core classes in the PHB. Eberron uses all the core classes in the PHB. Ravenloft uses all the core classes in the PHB. By your logic, Forgotten Realms = Greyhawk = Dragonlance = Eberron = Ravenloft. Nevermind that each could have unique subclasses, different places in society, or even minor tweaks. Nevermind that they can all fit in the setting with only minor adjustments. Nevermind the fact the DM can still remove them from his version of the setting. If you allow all the core classes in the PHB, you're playing Forgotten Realms. Variations are good. You can achieve variations without banning large chunks of the PHB. Cutting isn't the only way to make a setting. If you want to run your home game on Faerun using only human fighters, you're welcome to. But the official d settings published should attempt to use as much of the PHB options as they can. [/QUOTE]
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