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Mechanics that support what you want as a Player to feel like you matter
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<blockquote data-quote="aco175" data-source="post: 9216371" data-attributes="member: 27385"><p>Is there a system that takes the DM out of control vs the player? If the player wants to do something and the DM needs to or gets to decide if they can, that seems to be one of the sticking points. Seems to relate to the thread about magic items and class powers taking their place so items are not needed. It places the choices on the players and not the DM to give out a cool item. How does the player want to do something and the DM no be as involved as a gatekeeper? </p><p></p><p>I like the idea of hero points or whatever to at least roll again on something. I give a hero point at the start of each night of play and let the player roll it on anything. A monster ctit you- reroll, fail a save- reroll. </p><p></p><p>Plot mechanics might be a bit different. Clearing out the rats gets you a reward. But that reward is played between the DM and PCs. The NPC shopkeeper wants to give you a free meal but the PCs haggle for more. Does it come down to a DC 15 roll? Would a hero point come in handy here for a reroll to make the mechanic better for the player? </p><p></p><p>I think that there is still a lot of control in things for the DM and the players need to understand that. There is still the give and take and players should not think there is no setback for the PCs.</p></blockquote><p></p>
[QUOTE="aco175, post: 9216371, member: 27385"] Is there a system that takes the DM out of control vs the player? If the player wants to do something and the DM needs to or gets to decide if they can, that seems to be one of the sticking points. Seems to relate to the thread about magic items and class powers taking their place so items are not needed. It places the choices on the players and not the DM to give out a cool item. How does the player want to do something and the DM no be as involved as a gatekeeper? I like the idea of hero points or whatever to at least roll again on something. I give a hero point at the start of each night of play and let the player roll it on anything. A monster ctit you- reroll, fail a save- reroll. Plot mechanics might be a bit different. Clearing out the rats gets you a reward. But that reward is played between the DM and PCs. The NPC shopkeeper wants to give you a free meal but the PCs haggle for more. Does it come down to a DC 15 roll? Would a hero point come in handy here for a reroll to make the mechanic better for the player? I think that there is still a lot of control in things for the DM and the players need to understand that. There is still the give and take and players should not think there is no setback for the PCs. [/QUOTE]
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