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Mechanics that support what you want as a Player to feel like you matter
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<blockquote data-quote="aramis erak" data-source="post: 9218112" data-attributes="member: 6779310"><p>As a player: </p><p>What I want are </p><ul> <li data-xf-list-type="ul">clear mechanics that take into account difficulty</li> <li data-xf-list-type="ul">at least a modicum of simulationism</li> <li data-xf-list-type="ul">the ability for my character's abilities to matter</li> <li data-xf-list-type="ul">understandable odds for the mechanics.</li> <li data-xf-list-type="ul">a comprehendable setting.</li> </ul><p>this is all predicated upon a GM who (1) uses the rules, and (2) isn't a jerk. If a GM isn't going to use the rules, I'm out of there; they're wasting my time, as my understanding of the character's world is based upon the rules, save in licensed games.</p><p></p><p>Those first two are why I've never tried to run any of the close AWE/PBTA variants.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9218112, member: 6779310"] As a player: What I want are [LIST] [*]clear mechanics that take into account difficulty [*]at least a modicum of simulationism [*]the ability for my character's abilities to matter [*]understandable odds for the mechanics. [*]a comprehendable setting. [/LIST] this is all predicated upon a GM who (1) uses the rules, and (2) isn't a jerk. If a GM isn't going to use the rules, I'm out of there; they're wasting my time, as my understanding of the character's world is based upon the rules, save in licensed games. Those first two are why I've never tried to run any of the close AWE/PBTA variants. [/QUOTE]
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